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  1. #1
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Same content for a different audience, nothing wrong with that, some people have been hoping for a harder version of Twintania, I guess this is their answer.

    I wouldn't be surprised if after they move from coil to other raiding content they decide to implement a "story mode" of coils, should the main story move to Bahamut.
    (0)

  2. #2
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Now that you can openly show your titles they are more worth than gear imo.
    Gear will eventually be outdated but a hard to obtain title will stay, however they should remove those in future expansions so they won't be optainable after let's say a lvl raise.
    For groups that easily clear t6-9 it's a welcome change, you can just progress and clear it on normal at the end of the week if you have to.
    (2)

  3. #3
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Atreides View Post
    Now that you can openly show your titles they are more worth than gear imo.
    Gear will eventually be outdated but a hard to obtain title will stay, however they should remove those in future expansions so they won't be optainable after let's say a lvl raise.
    For groups that easily clear t6-9 it's a welcome change, you can just progress and clear it on normal at the end of the week if you have to.
    "however they should remove those in future expansions so they won't be optainable after let's say a lvl raise."

    No, just because a content gets easier to do over the time doesn't mean the rewards (title) should be unobtainable, they can just keep adding more hardcore content with exclusive titles.
    (1)

  4. #4
    Player
    Hali's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Hali De'blois
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Picture related to OP:

    (3)

  5. #5
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I see the "Brutal Mode" something to let the people who likes challenges have a place to go. About rewards, it is very likely that kind of players already have anything they need, so drop changes aren't likely be of some interest for them.

    That mode, I see it as something to bragging about "our FC done that!", I think the best rewards on that mode are titles to put on your name to show off how good you are
    (2)

  6. #6
    Player
    MGunns's Avatar
    Join Date
    Dec 2013
    Posts
    53
    Character
    Master Gunns
    World
    Goblin
    Main Class
    Pugilist Lv 50
    I disagree with the OP. Once FC's get the normal content on farm, they will work on the brutal modes just for the change of pace and to be able to say they did it. If they keep normal and brutal modes on separate lockouts, that would ,ake it worth it until they update the loot on the brutal modes. Separate achievements and brutal only titles will be enough to spark peoples interest in working on them. Now that titles are visible in game, it will make a lot of people work on the brutal modes just for the title to be different from everyone else.
    (1)

  7. #7
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MGunns View Post
    Now that titles are visible in game, it will make a lot of people work on the brutal modes just for the title to be different from everyone else.
    Am I the only one who read this and thought, "Is that meant to compare Brutal mode with Hot Topic?"
    (0)
    Until now there have been mainly two means of progression: the first being defeating powerful enemies in end-game content to obtain high-item-level equipment, and the second being collecting Allagan tomestones to purchase gear. The Zodiac Weapons do not have the restrictions of these two methods, but are designed to take a long time to complete.
    Current Tome Requirements for Zodiac Weapons:
    225+900+13500+1500= 16125
    Additionally: Post limits are, flat-out, completely idiotic. 1k char limit's stupid to begin with but 20 posts a day? Seriously? What the hell SE?

  8. #8
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    The current details we have for Brutal Mode are the following:

    Only a group of 8 people who have all cleared the "Normal" mode may challenge Brutal.

    The loot will be exactly the same as Normal Mode. This may change in the future if players like Brutal Mode enough.

    Normal and Brutal Modes will share the same lockout.

    Your ultimate reward for completing the mode will be a title.

    So, what does this mean? There will be no fuddy duddy "path of least resistance" issues here. People have to earn the right to challenge brutal. If they still need gear to challenge it, they'll do the Normal Mode a few more times. Once they're ready for the challenge, they'll enter Brutal.
    (1)

  9. #9
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,488
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 90
    It's perfect the way it is now. Only people interested in the fight will go in and the bads that will try to join just for the new gear won't. Everybody's happy.
    (1)

  10. #10
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i'm the only one to see a small trouble about the brutal mode? i means, ok we get a title for finish it.... ONE TIME! what the point to do it after complet it this only time?
    don't get me wrong i'm like you, i prefer challenge over reward... but most people are not like this. they will not add content that take time and money to create only for a bunch of people that will do it one time and get over it.

    the concern some have is right... what the point to make a brutal mode that will complet one time... instead to make a content that can be play over and over and over... by making less scripted fight. i think, they want to find a way to give more stuff to do at the player. when it was already said what it's need to be done. it's not add another mode of difficulty.. but add replayability to the actual content.
    (0)

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