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  1. #11
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Taruranto View Post
    No, they won't. Just like don't do T2 normal mode anymore or they don't remove echo buff from coil or primals.
    Quote Originally Posted by AmyNeudaiz View Post
    Why do people do Brayflox spam instead of spamming Amdapor Township? It's shorter. It's easier. Path of least resistance.
    Because they are aiming for the item and myth and not doing it for the challenge!
    (2)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #12
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Radacci View Post
    If it was human nature to take the path of least resistance, humanity wouldn't have moved out of Africa.
    People wouldn't be working-out, or climbing mountains.

    People aren't going to skip brutal, cause it's the most resistance. They ARE going to do brutal, BECAUSE it offers the most resistance, because they find normal-mode, to easy and boring.
    I'm not going to argue here how wrong that first statement is, but allow me to make a point.
    Why do people do Brayflox spam instead of spamming Amdapor Township? It's shorter. It's easier. Path of least resistance. Brutal Mode while maybe initially will have interest, once people get over the "it's new" a week later, a vast majority won't even try to clear it anymore.

    I'm not trying to be a concern troll, I legitimately want hard content like Brutal Mode. But I really think offering no reward for completion will skew this "test" and doom our chances. Some silly minion is a fair reward, wouldn't you think?

    Quote Originally Posted by Yukiko View Post
    Because they are aiming for the item and myth and not doing it for the challenge!
    And how is that not taking the path of least resistance?
    (0)
    Last edited by AmyNeudaiz; 06-11-2014 at 08:06 PM.

  3. #13
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Same content for a different audience, nothing wrong with that, some people have been hoping for a harder version of Twintania, I guess this is their answer.

    I wouldn't be surprised if after they move from coil to other raiding content they decide to implement a "story mode" of coils, should the main story move to Bahamut.
    (0)

  4. #14
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    If not enough people steps up to the challenge, it will only prove that the people complaining the game is too easy is such a minority that they can safely be ignored going forward.

    If you've completed T9 and feel like taking on a challenge rather than just collect loot, go for it. Show that it's the challenge you want. That a title to show off is enough reward.
    (11)

  5. #15
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Now that you can openly show your titles they are more worth than gear imo.
    Gear will eventually be outdated but a hard to obtain title will stay, however they should remove those in future expansions so they won't be optainable after let's say a lvl raise.
    For groups that easily clear t6-9 it's a welcome change, you can just progress and clear it on normal at the end of the week if you have to.
    (2)

  6. #16
    Player
    Hali's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Hali De'blois
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Picture related to OP:

    (3)

  7. #17
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I see the "Brutal Mode" something to let the people who likes challenges have a place to go. About rewards, it is very likely that kind of players already have anything they need, so drop changes aren't likely be of some interest for them.

    That mode, I see it as something to bragging about "our FC done that!", I think the best rewards on that mode are titles to put on your name to show off how good you are
    (2)

  8. #18
    Player
    MGunns's Avatar
    Join Date
    Dec 2013
    Posts
    53
    Character
    Master Gunns
    World
    Goblin
    Main Class
    Pugilist Lv 50
    I disagree with the OP. Once FC's get the normal content on farm, they will work on the brutal modes just for the change of pace and to be able to say they did it. If they keep normal and brutal modes on separate lockouts, that would ,ake it worth it until they update the loot on the brutal modes. Separate achievements and brutal only titles will be enough to spark peoples interest in working on them. Now that titles are visible in game, it will make a lot of people work on the brutal modes just for the title to be different from everyone else.
    (1)

  9. #19
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MGunns View Post
    Now that titles are visible in game, it will make a lot of people work on the brutal modes just for the title to be different from everyone else.
    Am I the only one who read this and thought, "Is that meant to compare Brutal mode with Hot Topic?"
    (0)
    Until now there have been mainly two means of progression: the first being defeating powerful enemies in end-game content to obtain high-item-level equipment, and the second being collecting Allagan tomestones to purchase gear. The Zodiac Weapons do not have the restrictions of these two methods, but are designed to take a long time to complete.
    Current Tome Requirements for Zodiac Weapons:
    225+900+13500+1500= 16125
    Additionally: Post limits are, flat-out, completely idiotic. 1k char limit's stupid to begin with but 20 posts a day? Seriously? What the hell SE?

  10. #20
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    The current details we have for Brutal Mode are the following:

    Only a group of 8 people who have all cleared the "Normal" mode may challenge Brutal.

    The loot will be exactly the same as Normal Mode. This may change in the future if players like Brutal Mode enough.

    Normal and Brutal Modes will share the same lockout.

    Your ultimate reward for completing the mode will be a title.

    So, what does this mean? There will be no fuddy duddy "path of least resistance" issues here. People have to earn the right to challenge brutal. If they still need gear to challenge it, they'll do the Normal Mode a few more times. Once they're ready for the challenge, they'll enter Brutal.
    (1)

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