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  1. #1
    Player
    Arkista's Avatar
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    Arkista Valentine
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    Excalibur
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    Sorry going to Chime in here....

    Strength (STR) – Melee Physical Damage. Block & Parry AMOUNT.

    Dexterity (DEX) – Ranged Physical damage. Block & Parry CHANCE.

    I watched the video and seen the picture and I swear that Rogue/Ninja was using Blades and not a Bow? I mean correct me if I'm wrong. How do we know SE won't add AGI?


    Quote Originally Posted by Tashigi View Post
    I did.
    Like I said, things change. You don't want change, okay, fine.
    But DEX has been the attribute for melee classes in the past (Such as Dagger/Small weapon wielding classes). It shouldn't come to yall as a surprise.
    So they may need to update some of the text in-game. Okay, that's a big deal how now?
    One major problem with that, If SE changed the way STR/DEX worked means they would have to rework every piece of gear.
    (1)
    Last edited by Arkista; 06-12-2014 at 03:17 AM.

  2. #2
    Player
    Nero's Avatar
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    Karon Mephisto
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    Quote Originally Posted by Arkista View Post
    I watched the video and seen the picture and I swear that Rogue/Ninja was using Blades and not a Bow? I mean correct me if I'm wrong. How do we know SE won't add AGI?
    That's what i said earlier. I think AGI is indeed possible to get implemented. I don't know how people relate Ninja/Rogue to Dex, maybe because someone said something about 2.28 .dats.. idk. Dex does not make sense, unless they totally change it around for Nin, which would basically harder to do than implementing AGI.
    (1)

  3. #3
    Player
    Tashigi's Avatar
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    Nico Robin
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    Quote Originally Posted by Nero View Post
    That's what i said earlier. I think AGI is indeed possible to get implemented. I don't know how people relate Ninja/Rogue to Dex, maybe because someone said something about 2.28 .dats.. idk. Dex does not make sense, unless they totally change it around for Nin, which would basically harder to do than implementing AGI.
    AGI would also be acceptable, as it opens room for future classes that may use it. You could even tweak some of the tank attributes to benefit from it, too.
    DEX however, isn't as difficult to see work, as some of you make it sound. It's pretty standard that DEX is an accuracy/aim driven stat. And since Ninjas and Rogues specialize in this field (Accuracy, speed, efficiency) this would work just fine, if we follow that logic.
    Reworking items, is not difficult at all with the tech we have available. A simple template can update almost every item in the game.
    (0)

  4. #4
    Player KingAhmoseTheFirst's Avatar
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    King Ahmose
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    Quote Originally Posted by Nero View Post
    That's what i said earlier. I think AGI is indeed possible to get implemented. I don't know how people relate Ninja/Rogue to Dex, maybe because someone said something about 2.28 .dats.. idk. Dex does not make sense, unless they totally change it around for Nin, which would basically harder to do than implementing AGI.
    Because it has been associated with Ninja in past Final Fantasy series to be honest its only right to implement a new stat.
    (0)

  5. #5
    Player
    Tashigi's Avatar
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    Quote Originally Posted by Arkista View Post
    One major problem with that, If SE changed the way STR/DEX worked means they would have to rework every piece of gear.
    A script to update gear that will run for maybe 2 minutes.
    Again, that's a big deal how now?
    WOW and other games have done this countless of times. And also, as I suggested above, a trait to convert an attribute to another is an option. One that could not only be applied to Rogue but to future classes as well; in order to simplify the process.
    (0)

  6. #6
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Tashigi View Post
    I did.
    Like I said, things change. You don't want change, okay, fine.
    But DEX has been the attribute for melee classes in the past (Such as Dagger/Small weapon wielding classes). It shouldn't come to yall as a surprise.
    So they may need to update some of the text in-game. Okay, that's a big deal how now?
    Okay, tell me why it needs to change. Why break a simple formula just for the sake of it? It makes no sense at all. Just to remind you also, this is not FFXI nor 1.xx, don't use other MMO's as evidence.

    Quote Originally Posted by Tashigi View Post
    A script to update gear that will run for maybe 2 minutes.
    Again, that's a big deal how now?
    WOW and other games have done this countless of times. And also, as I suggested above, a trait to convert an attribute to another is an option. One that could not only be applied to Rogue but to future classes as well; in order to simplify the process.
    Again, why? All you have to do is put NIN in the same gear slot as MNK and have STR as the primary stat. No further work to be done. I am very confident that SE built the stat system in mind of future jobs they have lined up.
    (0)

  7. #7
    Player
    Tashigi's Avatar
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    Blacksmith Lv 50
    Quote Originally Posted by Velhart View Post
    Okay, tell me why it needs to change. Why break a simple formula just for the sake of it? It makes no sense at all. Just to remind you also, this is not FFXI nor 1.xx, don't use other MMO's as evidence.
    Because you're thinking small.
    Think of future classes/jobs. Are you going to align EVERY melee to STR? Because that's just sounds lazy as heck and boring.
    It already feels bland as heck. They should mix it up and give classes/jobs a bit more personality as far as attributes go.
    (0)

  8. #8
    Player
    Velhart's Avatar
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    Quote Originally Posted by Tashigi View Post
    Because you're thinking small.
    Think of future classes/jobs. Are you going to align EVERY melee to STR? Because that's just sounds lazy as heck and boring.
    It already feels bland as heck. They should mix it up and give classes/jobs a bit more personality as far as attributes go.
    Yes, they should align every melee with STR. They should align every ranged DPS with DEX, and they should align every magic DPS with INT. Its simple and easy to understand and much more organized. Giving them different stats does not give it more personality. Only the abilities and play style alone give it personality, not what it's primary stat is.

    Quote Originally Posted by KingAhmoseTheFirst View Post
    Because it has been associated with Ninja in past Final Fantasy series to be honest its only right to implement a new stat.
    Strength has been Ninja's primary stat in almost every FF game they have been in.
    (4)
    Last edited by Velhart; 06-12-2014 at 04:05 AM.

  9. #9
    Player
    Tashigi's Avatar
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    Quote Originally Posted by Velhart View Post
    Giving them different stats does not give it more personality. Only the abilities and play style alone give it personality, not what it's primary stat is.
    This must be your first MMO, then. Because that statement couldn't be more false.
    Granted, we really don't have much of a choice in this game. Once an attribute is labeled the primary stat, people tend to go down that path no matter what other options you give them. It's bland/boring either way.
    Unless Squeenix adds my suggestion AND yours and then people have to choose between the item sets they wear.

    That would be fun and more interesting.
    In fact, I'd like to see that with every class.

    Ultimately however, it's not my call and nor yours. We both know who will make that call.
    (0)

  10. #10
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Quote Originally Posted by Tashigi View Post
    This must be your first MMO, then. Because that statement couldn't be more false.
    Granted, we really don't have much of a choice in this game. Once an attribute is labeled the primary stat, people tend to go down that path no matter what other options you give them. It's bland/boring either way.
    Unless Squeenix adds my suggestion AND yours and then people have to choose between the item sets they wear.

    That would be fun and more interesting.
    In fact, I'd like to see that with every class.

    Ultimately however, it's not my call and nor yours. We both know who will make that call.
    Been playing MMO's for 15+ years now, and one thing I learned that simplicity of a system is more beneficial than making a needlessly complex system. All I keep seeing is you wanting stats to be like FFXI.
    (7)

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