Results 1 to 10 of 188

Hybrid View

  1. #1
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Nero View Post
    Did noone think of the Possibility of SE adding AGI back into the Game? Which could fit for Rogue and Ninja, without messing with the other Stats.
    Agility is a synonym for Dexterity. They both mean the same thing. Unless you are meaning something non-standard for AGI it would be kind of repetitive and pointless to add it in.
    (0)

  2. #2
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kerberon View Post
    Agility is a synonym for Dexterity. They both mean the same thing. Unless you are meaning something non-standard for AGI it would be kind of repetitive and pointless to add it in.
    You did not play XI or early XIV, didnt you? Both had Dex AND Agi. 2 Different things in the universe of FF.
    (0)

  3. #3
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Nero View Post
    You did not play XI or early XIV, didnt you? Both had Dex AND Agi. 2 Different things in the universe of FF.
    I regret not playing XI, and waited on XIV till recently after the bad launch XIV had with 1.0. Still doesn't make having them logical, they're the same thing. I wonder if the past history of it is some type of translation issue.
    (0)

  4. #4
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kerberon View Post
    Still doesn't make having them logical, they're the same thing.
    In FFXI canon they're not the same thing, that's the issue. Agility is to Vitality what Dexterity is to Strength. The former two stats bolster Evasion/Defense whereas the latter two buff Ranged Damage/Melee Damage respectively.
    (0)

  5. #5
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Kerberon View Post
    I regret not playing XI, and waited on XIV till recently after the bad launch XIV had with 1.0. Still doesn't make having them logical, they're the same thing. I wonder if the past history of it is some type of translation issue.
    they aren't the same thing.
    Dexterity is parry/block/accuracy/dual wielding.
    Agility is acrobatic/mobility/evasion/maybe move/attack speed.
    They are related though, cause if you're agile, but not dextrous, you'd probably trip on your own feet. or punch yourself in the face, when flailing around randomly.

    Quote Originally Posted by Parodine View Post
    To be fair, if dexterity is related to hand-eye coordination, then yes, accuracy would be logically increased with it (despite not in game).
    But with increased hand-eye coordination and accuracy, your precision will likely increase (keeping in mind, this isn't an exact synonym with accuracy).
    Precision being one's ability to continually hit the very same target over and over. IE, if I'm shooting arrows and I'm hitting the same spot in the 3rd ring outside the bullseye, then I am precise, but not accurate.
    If one's precision and accuracy were increasing in tandem, then being able to hit the same exact spot on a mob over and over could logically increase dmg, ie, weakening said spot to more attacks.

    Yes, it is obvious STR would increase damage, but logically it is not out of the question for DEX to be able to do so as well for certain jobs, particularly jobs that benefit from more tactician/strategy attacks...like ROG/NIN perhaps?
    I would say dexterity in that case would be used to ignore armor, and strike the eyes/throat/heart, etc. which would instantly kill your target. but it wouldnt do anything vs stone golems, etc
    but yes dex build would work for a weak individual, like Lalafells doesn't take much force to stab someone through the throat...if they could reach that high without a bow.
    str would work better for roegdyns. If you saw last ep of Game of Thrones....those giants are fun str based archers.
    Remember, SE is overly simplifying mechanics, not making it more advanced ^^ and like it's been mentioned, it specifically says that Dex only affects ranged attacks. No reason at all to just suddenly change that, to fit old concepts, from previous games.
    In 1.0 MNK got damage from int or mind, if i remember correctly...yah, now it's str...and Nin will be str also
    (1)
    Last edited by Radacci; 06-11-2014 at 10:10 PM.

  6. #6
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kerberon View Post
    I regret not playing XI, and waited on XIV till recently after the bad launch XIV had with 1.0. Still doesn't make having them logical, they're the same thing. I wonder if the past history of it is some type of translation issue.
    Well, it is the english terms most likely which are causing confusing here. To go into it a little bit;

    FFXI Agi - Eva + Racc, less crit from enemy, determinated the dmg done by abilities like Trick Attack ( THF Ability ), Wind Based Ability ( well.. would not matter really in FFXIV )
    FFXI Dex - Determinated how often you would crit, also affected Acc and determinated dmg by Sneak Attack ( THF Ability )

    So, they are sort of "related", but still different. Both were used by THF ( which Rogue according to Yoshi, branches from )

    Agility, Charisma and Luck were 1.0 Alpha Stats and got scrapped simply for a reason: They did not have Classes, which would use those Stats.


    So after all, Agi would be a Stat, which would be used by a "Stealth" Class mainly, while Dex currently in FFXIV is nothing but Parry, Block and Ratk. So Dex does nothing for Rogue or Ninja. They could use STR, but that would mean they would share sets with some other Jobs, unless SE is going to add several more Sets, with the same Stats but for Ninja. Otherwise i would see loot-wars.
    (0)

  7. #7
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Kerberon View Post
    Agility is a synonym for Dexterity. They both mean the same thing. Unless you are meaning something non-standard for AGI it would be kind of repetitive and pointless to add it in.
    They aren't really: Dexterity means how adept someone is with their hands/feet. Agility is more related to litheness of body eg flexibility, reaction speed etc. They are both very related terms, but not exactly the same .

    Eg: A billiards player can be dextrous but not agile and a high jumper can be agile without being dextrous.

    In XI, agility was the ranged acc stat and also the evasion stat. Dex was the crit and melee accuracy stat.
    (0)