Hmm although the tooltip of DEX says ranged damage, whats not to say the tooltip on NIN skills will say "potency based on DEX" or something like that? Anything and everything is ofc speculation xD


Hmm although the tooltip of DEX says ranged damage, whats not to say the tooltip on NIN skills will say "potency based on DEX" or something like that? Anything and everything is ofc speculation xD


do you know what dexterity means? it's hand and eye coordination. It would help you increase parry/block rate (which it does in game) and accuracy too probably (it doesn't in-game)
ppl are thinking dex increase your damage, by easier striking vital points, to deal more damage, but in that case accuracy would decide crit rate also. So maybe Ninja skill potency, could be based on accuracy then? -.-
or since they removed elemental wheel for simplicity sake, they could just base Ninja off Str, like all other melee-wep-jobs...cause you know...the more force you put into a stab/slash, the more damage you can inflict.
try to pierce a rock, with dexterity, and see how that compares to using str.
realistically speaking, bow damage would be unaffected by dex. but if you made a powerful bow, you'd need str, to pull it fully. but then all physical jobs would compete over same gear, which would suck, unless you made all gear, job specific...then there would be 10+ gear sets dropping from coil, and that would be annoying to everyone.
Dex based ranged dps, is just an old stupid cliche.
Last edited by Radacci; 06-11-2014 at 07:42 PM.


To be fair, if dexterity is related to hand-eye coordination, then yes, accuracy would be logically increased with it (despite not in game).
But with increased hand-eye coordination and accuracy, your precision will likely increase (keeping in mind, this isn't an exact synonym with accuracy).
Precision being one's ability to continually hit the very same target over and over. IE, if I'm shooting arrows and I'm hitting the same spot in the 3rd ring outside the bullseye, then I am precise, but not accurate.
If one's precision and accuracy were increasing in tandem, then being able to hit the same exact spot on a mob over and over could logically increase dmg, ie, weakening said spot to more attacks.
Yes, it is obvious STR would increase damage, but logically it is not out of the question for DEX to be able to do so as well for certain jobs, particularly jobs that benefit from more tactician/strategy attacks...like ROG/NIN perhaps?![]()

Do I know what stat it will be based on? No. Cause I'm not a psychic or a dev. I do read the tooltips though and unless they drastically change the way DEX works, there is a high probability it will share gear with monk. (Which I, as a monk, am perfectly fine with because it means I can for the most part gear two jobs.) I mean for god sakes, Fuma gear.
SE dumbed down stats at the beginning of ARR. They specifically did this to simplify the system, why would they overtly complicate it by changing DEX already. I'd rather them just add in more "Reduce cooldown of xyz" type stats myself, ala Artifact Armor from 1.0. Also even though it was shadowed by the awesomeness that is the Rogue/Ninja video, Musketeer is still a thing people. You will get a new (probably) DEX class soon enough. Unless it's the FFX-2 Yuna Gunmage Charlies Angels job.
Last edited by Dgsoil; 06-11-2014 at 09:55 PM.


Not sure why folks are wailing about sharing drops with RGE/NIN. It's all but written in the stars that Musketeer will be coming eventually, and that will almost certainly be a ranged DEX class competing for drops against ARC/BRD. If SE decides to bend the rules to the point of breaking to force RGE/NIN to use DEX instead of STR for its moves, that just means that MSK and ARC are going to have to share with RGE instead of PGL and LNC sharing with RGE. Someone's gonna have to share. :P
Regardless, I find the idea of a melee job using DEX as their main stat to be highly unliikely. SE took great pains in simplifying the stat system for FFXIV. In FFXI, the stats had all kinds of crazy hidden effects that were rarely explained in-game; you pretty much had to be a FFXI guru to know, for example, that VIT boosted the potency of Cure spells (not as much as MND or Healling Skill, but still there). In FFXIV, every stat has a very small pool of effects, and those effects are clearly printed on the tooltip for that stat.
For SE to turn around and make RGE/NIN a DEX job would throw that simplicity out the window.
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