Wow, talk about a lot of dismissive replies. Honestly, I'd love to see classes get their due, and it annoys me to no end that SE has simply continued to push them under the bus. That said, the actual cross-class system would need a heck of a lot of revision. As it stands one of the biggest problems classes face is that they don't have enough cross-class skills, and those they do are either pointless (Savage Blade and Skull Sunder) or not worth the TP cost (Venomous Bite and Fracture) when you cross-class them. A simple solution would be to add in the starter of certain combo-skills to the cross-class set--like Fast Blade or Heavy Swing--but not the ender, so that way the appropriate class can make the most use of it. Maybe we could also include the appropriate trait to certain skills, should the class we're drawing from have obtained it, such as Mercy Stroke receiving a reduced cooldown.

Jobs can keep their stat-boost and specific skills, but classes desperately need their own buffs, as well. It's probably not going to happen, but I do hope SE decides to give those of us who want to play the more versatile classes a helping hand, too. And who knows, maybe we'd even find some new party compositions along the way?