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  1. #1
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73

    Show your support for making Classes viable.

    Basically I have always wanted to be able to play a Class too, effectively for that matter.

    I don't know how, but I could suggest for example making Class Soul Crystals that also boost stats, Class AF / other armor, weapons and of course Class specific skills that would separate them from the jobs. A good part would of course also be the fact that you can mix and match more of your cross class skills.

    I don't know, I just got more inspired after I saw the Rogue / Ninja video because I think Rogue looked way, way, way cooler than Ninja.

    So anyway, like this post, comment and give suggestions in hopes of making Classes viable some day.
    (11)
    Last edited by Kat_Manx; 06-11-2014 at 12:10 PM.

  2. #2
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    thinly veiled "I wanted thief not ninja" butthurt thread.
    (12)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Moheeheeko View Post
    thinly veiled "I wanted thief not ninja" butthurt thread.
    Pretty much.
    (3)

  4. #4
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kat_Manx View Post
    Basically I have always wanted to be able to play a Class too, effectively for that matter.

    I don't know how, but I could suggest for example making Class Soul Crystals that also boost stats, Class AF / other armor, weapons and of course Class specific skills that would separate them from the jobs. A good part would of course also be the fact that you can mix and match more of your cross class skills.

    I don't know, I just got more inspired after I saw the Scout / Ninja video because I think Scout looked way, way, way cooler than Ninja.

    So anyway, like this post, comment and give suggestions in hopes of making Classes viable some day.
    There is a glamour system you know, considering ninja has every rogue ability, just uh... dress it with non-ninja gear?
    (3)

  5. #5
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    No. /thread
    (1)

  6. #6
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Ermm... no. I don't care about Thief OR Ninja. I play ranged classes. If it has to be anything at all, it's more of a thinly veiled "I want to be an Archer, not a Bard."

    You don't have to support a cause you don't care for, but please don't be cynical bullies.
    (4)

  7. #7
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Kat_Manx View Post
    "I want to be an Archer, not a Bard."
    theres a difference?
    (2)

  8. #8
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Honest answer:

    I'd very much prefer this not to be the case, and when it comes to Archer vs Bard there is still plenty of room for a "Ranger" job.

    If anything the class -> Job system has hurt more than it's promoted so far in the game, this can be seen just by looking at the differences between the SMN and SCH jobs both coming out of the ACN class (there aren't many between the two)

    I would much rather see more unique jobs develop rather than trying to go back and make the already underwhelming classes relevant in some way, sorry =/
    (1)
    Last edited by Ryel; 06-11-2014 at 11:35 AM.

  9. #9
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Wow, talk about a lot of dismissive replies. Honestly, I'd love to see classes get their due, and it annoys me to no end that SE has simply continued to push them under the bus. That said, the actual cross-class system would need a heck of a lot of revision. As it stands one of the biggest problems classes face is that they don't have enough cross-class skills, and those they do are either pointless (Savage Blade and Skull Sunder) or not worth the TP cost (Venomous Bite and Fracture) when you cross-class them. A simple solution would be to add in the starter of certain combo-skills to the cross-class set--like Fast Blade or Heavy Swing--but not the ender, so that way the appropriate class can make the most use of it. Maybe we could also include the appropriate trait to certain skills, should the class we're drawing from have obtained it, such as Mercy Stroke receiving a reduced cooldown.

    Jobs can keep their stat-boost and specific skills, but classes desperately need their own buffs, as well. It's probably not going to happen, but I do hope SE decides to give those of us who want to play the more versatile classes a helping hand, too. And who knows, maybe we'd even find some new party compositions along the way?
    (2)

  10. #10
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Mysteltain View Post
    Wow, talk about a lot of dismissive replies. Honestly, I'd love to see classes get their due, and it annoys me to no end that SE has simply continued to push them under the bus. That said, the actual cross-class system would need a heck of a lot of revision. As it stands one of the biggest problems classes face is that they don't have enough cross-class skills, and those they do are either pointless (Savage Blade and Skull Sunder) or not worth the TP cost (Venomous Bite and Fracture) when you cross-class them. A simple solution would be to add in the starter of certain combo-skills to the cross-class set--like Fast Blade or Heavy Swing--but not the ender, so that way the appropriate class can make the most use of it. Maybe we could also include the appropriate trait to certain skills, should the class we're drawing from have obtained it, such as Mercy Stroke receiving a reduced cooldown.

    Jobs can keep their stat-boost and specific skills, but classes desperately need their own buffs, as well. It's probably not going to happen, but I do hope SE decides to give those of us who want to play the more versatile classes a helping hand, too. And who knows, maybe we'd even find some new party compositions along the way?
    Except... changes to the cross class system could easily be applied to jobs making them more unique and interesting instead...

    nothing proposed in your statement would make classes uniquely better that couldn't be applied to jobs to a greater degree

    I have to ask, what is it people like about classes so much in particular that could not be applied to the job system? is it their names? It cant simply be the cross class system because cross class abilities as a whole need a bit of a rework as it stands and anything classes currently have could easily be applied to jobs in the future if they wish.
    (1)
    Last edited by Ryel; 06-11-2014 at 11:15 AM.

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