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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    34
    Quote Originally Posted by Belial View Post
    I think SE's deal with the whole thing is they don't want you snubbing each and every boss of TP moves. They want them to be part of the mechanic & challenge, so Twisting Vice had to go, and I can see why they would do that.
    They can put an increasing resistance to twisting vice on NMs just like they did with alot of spells in ffxi, but i guess its way too much trouble... i just miss using vice on hounds, that alone was worth it.
    (0)

  2. #22
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Holy_Dragoon View Post
    Different mobs do not, but the same mobs would have similar attack patterns and thus similar TP generation rates. Perhaps you are right though, and none share similarities, even among the same rank mobs of the same family.
    I'm not 100% sure but I don't think mobs always use TP moves as soon as they reach the required amount.

    In any case, I think Twisting Vice could still be too good. I'm pretty sure four lancers could keep almost any monster below 1k TP indefinitely with the current version of it and Moonrise II.
    (0)

  3. #23
    Player

    Join Date
    Apr 2011
    Location
    Greece
    Posts
    17
    it removes 1k tp. You can go to Coerthas to 16,23 there are some r50+ lancers there that use it. that why i know. i went there to check it out after it got changed. still with 2 lancers in PT a mob doesnt stand a chance to use a WS. cooldown is only 10 sec.
    (0)

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