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  1. #1
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    I think there's one thing we can all agree on about 1.18...

    It's about time:
    [dev1120] The fatigue system and surplus points have been abolished.
    (15)

  2. #2
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Indeed /10
    (1)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    yes i think everyone will agree on that. that's the one thing i will give as a step forward on the update.
    (1)


    http://crystalknights.guildwork.com/

  4. #4
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    no, fatigue was needed! It kept elitists from coming in and steamrolling the players that can only play for an hour a day! No fatigue = bad game for hardcore elitists with no lives!
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #5
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dubont View Post
    no, fatigue was needed! It kept elitists from coming in and steamrolling the players that can only play for an hour a day! No fatigue = bad game for hardcore elitists with no lives!
    I hope you're being sarcastic. I honestly thought that everyone would agree with this!

    I am a casual player who would get together with friends and trio a set of guildleves on our mains once or twice a week, and we'd hit surplus. Jeez.
    (0)

  6. #6
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    You would make a great Communist.
    (0)

  7. #7
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DarthTaru View Post
    You would make a great Communist.
    LOL. I guess according to that line of thinking you'd make a great Fascist?
    (0)

  8. #8
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Alyssa View Post
    LOL. I guess according to that line of thinking you'd make a great Fascist?
    i could be wrong, but i do not believe that response was directed at you.
    (0)


    http://crystalknights.guildwork.com/

  9. #9
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    i could be wrong, but i do not believe that response was directed at you.
    Yeah, I see it now. Sorry, all the lurking I've been doing on this forum has made me knee-jerk-defensive.
    (0)

  10. #10
    Player Khalus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Khalus Akuhei
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Yup I like that its gone, and thus far the new combat is quite difficult to get the hang of, but I'll get it. And I really like the Grand Companies setup. Reminds me of Campaign Ops from WotG...and how the NPC explains it, it sure enough very well mirror it, and will only get better!
    (1)

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