It's about time:
[dev1120] The fatigue system and surplus points have been abolished.
It's about time:
[dev1120] The fatigue system and surplus points have been abolished.
Indeed /10
yes i think everyone will agree on that. that's the one thing i will give as a step forward on the update.
http://crystalknights.guildwork.com/
no, fatigue was needed! It kept elitists from coming in and steamrolling the players that can only play for an hour a day! No fatigue = bad game for hardcore elitists with no lives!
Healer strike is ridiculously foolish and accomplishes nothing
I hope you're being sarcastic. I honestly thought that everyone would agree with this!
I am a casual player who would get together with friends and trio a set of guildleves on our mains once or twice a week, and we'd hit surplus. Jeez.
You would make a great Communist.
Yup I like that its gone, and thus far the new combat is quite difficult to get the hang of, but I'll get it. And I really like the Grand Companies setup. Reminds me of Campaign Ops from WotG...and how the NPC explains it, it sure enough very well mirror it, and will only get better!
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