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  1. #1
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94

    Chocobo during Queue - "Difficult"

    Someone with coding knowledge tell me...

    Is it really that hard to keep your Companion flagged as a party member & simply cause an automated disband/reform when you accept a queue?

    I don't understand the difficulty as it seemed he was saying they're trying to figure out how to best go about it.

    Just add a "solo queue" checkbox to the DF, permitting you to queue solo whilst in a party.

    This could also apply to partying with friends while putting in that solo low-level roulette queue.
    (1)

  2. #2
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    It is not so much coding knowledge, as you need to know what their current code does.

    As with paint, you can always paint yourself into a corner and it becomes much more difficult to do something. But it is never impossible.
    (3)

  3. #3
    Player
    ArashiDaigon's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Arashi Daigon
    World
    Goblin
    Main Class
    Arcanist Lv 50
    I can see this being difficult.

    Let's think currently the coding allows it as a party member to allow you to gain xp, and your chocobo to gain xp, while targeting and fighting for you reacting to you.
    Plus you have the timer of the chocobo that is dwindling. Now the timer portion I can see they could use the same coding for that as they do when mounting, or in the major cities. However, the portion I think that's difficult is how would it be able to differentiate between a PC in the party and the Chocobo, since the chocobo's names can be created by the character as well. Also to prevent the coding from the chocobo to accidentally appear in the dungeon as well or cause a 5th/6th person to come in. Now let's take into consideration for the "pre made" parties. Don't forget they may use chocobos as well, so doing the coding to include those party members chocobos. While it may appear easy, there is many moving parts and some little tiny things we forget.
    (5)

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I don't know a thing about coding so I can't really judge one way or another. He did say though that he has to prioritize certain things and this seems to be near the bottom of the barrel at this time while they are getting out important fixes and content. To me that's pretty understandable.
    (1)
    Last edited by Vahlnir; 06-11-2014 at 06:52 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #5
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Gesser View Post
    Is it really that hard to keep your Companion flagged as a party member & simply cause an automated disband/reform when you accept a queue?

    I don't understand the difficulty as it seemed he was saying they're trying to figure out how to best go about it.
    Yes.

    The game isn't coded in a one page QBASIC script or something. You can't just go in and change a line and poof.

    People always assume their ideas are easy to implement but it's not often the case. They had to completely trash the old version just to get some of the most basic features added to the game.
    (6)

  6. #6
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    No, I wouldn't consider it difficult(as in hard to do), at all. Time consuming, perhaps, but that's going to be due to the lack of common sense shown when developing to begin with.
    (0)
    Until now there have been mainly two means of progression: the first being defeating powerful enemies in end-game content to obtain high-item-level equipment, and the second being collecting Allagan tomestones to purchase gear. The Zodiac Weapons do not have the restrictions of these two methods, but are designed to take a long time to complete.
    Current Tome Requirements for Zodiac Weapons:
    225+900+13500+1500= 16125
    Additionally: Post limits are, flat-out, completely idiotic. 1k char limit's stupid to begin with but 20 posts a day? Seriously? What the hell SE?

  7. #7
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    if someone qued with a chocobo i would leave and not care about the penalty lol.
    (0)

  8. #8
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Here's my understanding of things.

    Chocobos take up space in a party, but they are not necessarily considered "Party Members". They're almost like Guest NPCs, in a sense. If you form three players and a chocobo together, you don't get access to Limit Breaks whatsoever, because a Chocobo does not count as a party member, and thus, the party is not considered a "Light Party", which is required for four-man dungeons. This also has complications in the duty finder because, if a party is not a "Light Party", then it would allow players to recruit. However, if there are already four in the party (three and a Chocobo), then you can't have any more characters in the party in the first place.

    Chocobo companions, at least when it comes to party makeup, is kinda paradoxical like that. And I'm sure, the way the system was developed, it would require some serious retweaking of the companion system for it to work to accommodate Chocobos (and maybe Magitek Armor later on) in parties for duty finder.

    I know it's not impossible because SWTOR did it, but the difference there is that SWTOR built their party system with companions in mind. FFXIV did not. So... yeah. Definitely gonna need some serious code tweaking to fix companions in parties.
    (0)

  9. #9
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    @Rjain, I don't appreciate the sarcastic remark.

    I didn't say it would be easy, I'm curious how legitimately difficult it is.

    @ArashiDaigon, under my suggestion the system wouldn't have to differentiate between PC & Companion as party makeup (and changes to) would have no effect on the 'solo queue' check/flag.

    Under my proposal, you could freely move to & from parties, companions included, it would still retain your solo-queue status.
    (0)

  10. #10
    Player
    Alacor's Avatar
    Join Date
    Jun 2014
    Posts
    5
    Character
    Ciaran Dradan
    World
    Jenova
    Main Class
    Lancer Lv 30
    It really all depends on how they have it set up. I have really basic knowledge of programming. I do find myself wondering why they cannot add an if statement for the queue that checks to see if the second party member(provided there are two people in the party) is a chocobo, and if it is then it ignores the fact that you're in a party and allows you to queue.

    But then again it could conflict with adding you to another party once the queue pops. So again, it really all depends on how they have it set up.
    (2)

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