Quote Originally Posted by Enepttastic View Post
No, I wouldn't consider it difficult(as in hard to do), at all. Time consuming, perhaps, but that's going to be due to the lack of common sense shown when developing to begin with.
If you think that, you should apply to work for SE.

It's not hard to do, if you design the system to work that way in the first place. You have to remember that the party system, the companion system and the duty finder system are 3 different systems, and interfacing effectively between them isn't a simple "just do it" task. Can it be done? Of course. But unless you have even the smallest idea of what their design decisions and their code base is like, don't assume you know better than they do. They aren't incompetent, and solutions don't fall out of the sky.

But evidently, the way it has been design doesn't allow for a simple change by adding in a couple of variables. The reason they don't want to just start hacking away at the code is because it would detract time away from other, more important areas of the game, like new content. Considering how many people seem to complain that there's nothing to do, this seems like a bad choice.