Actually alot of Warriors go Str, since they have more than enough HP and play off-tank most of the time anyway so might aswell do more damage.Dark Knight coming off from MRD (for example) would not be the end of the world. STR instead of VIT. OH no! (And I imagine there could be lots of situations where going one way or the other would not a huge deal). I like choices even at the expense of making one job "worse."
When you branch multiple Jobs off one Class, then you have 2 Jobs that are essentially the same.
The only difference will be the 5 Job abilities.
Also, they generally stay with the same type of weapon. I'd like to see new weapons get introduced.
Furthermore, when you introduce new classes, you get a wider range of cross-class skills, which sure sounds good to me.
Besides that, i enjoy leveling.
Imagine you branch Dark Knight off Marauder.
You'd have a Dark Knight with an Axe? And what would Dark Knight do with the Enmity combo? Is he gonna tank?


I remember in an interview or live letter that SE wouldn't be afraid to change certain basic skills of the class to others for the job in order for them to accomplish different things. Changing 'Skull Sunder' to a more damage-intentioned combo wouldn't be unheard of. Same for gladiator really. This would have to break from the mold of 'each job only getting 1 ability every 5 levels', but it would be necessary really.



Personally, I doubt Drk would come from Mrd. Because yeah.. Drk with Axes don't make sense. They are going for a traditional look to jobs. If they even were to add Drk to a current class I would think it would be Gladiator.
As for emnity combos, the +emnity could be altered with a Job Trait that changes +Emnity on abilities using that to something like +Damage or something that would increase base damage of the attacks. Turn Flash into Darkness, keep the aoe blind effect, make it more potent and also give players a damage buff for the duration. Instead of shields, add a sword grip for the secondary slot that also helps to increase the damage output making Dark Knight a dps class.
It's possible, would just take some reworking of the existing skills to make it work.
All that aside, I would still rather Dark Knight come from a new Class personally. But if they were going to add to an existing one, Gladiator would make the most sense, due to the fact they also turn into Paladins. Essentially just like Cecil.
Last edited by Ecks007; 06-12-2014 at 01:06 AM.
LOL at all the people complaining about stat allocation. Stat allocation means didly squat really. All content that you would be using any alt classes on would not be required to have the 30 bonus points to actually complete. If i play on my summoner who is i80~ and all points in mind, i can out dps some people who are i85~ with all their stats in int. It really comes down to one thing... SKILL.
Iirc, someone parsed the dmg with/without 30 points in int. it was something like 15 dps loss. That really is not that bad considering you should be doing 300+ at full i90, where other classes can only squeeze out 280-290 in certain scenarios.
If all else fails, why not just put 15/15. i did for a while and never had any issues healing any of the endgame content with my scholar.


Kind of a pointless analogy really. I can out DPS a level 50 afk Monk on my level 1 Summoner... Who'd have thunk it!
The sooner the bonus attributes go the better really. There's zero choice by class/job in your allocation with the exception of the aforementioned Sch/Smn idiocy. Play a tank, go Vit, melee DD go Str, Healer Mnd... Rinse repeat. This illusion of them being there to be allocated is nonsensical.
He wasn't referring to turning it into a completely different ability. He was referring to being able to remove the high enmity tag from attacks for a DPS job coming out of a tank class so that you can actually DPS without being forced to tank.I remember in an interview or live letter that SE wouldn't be afraid to change certain basic skills of the class to others for the job in order for them to accomplish different things. Changing 'Skull Sunder' to a more damage-intentioned combo wouldn't be unheard of. Same for gladiator really. This would have to break from the mold of 'each job only getting 1 ability every 5 levels', but it would be necessary really.
The bigger problem with multiple jobs based off of the same class isn't single abilities but the entire suites of abilities. GLA and MRD have too few attacks, too many tank CDs, and too few DPS CDs to viably become balanced DPS (beef up the damage/attack and they'll still be way more survivable than any of the other DPS). Except for ACN and CNJ, no class has the baseline capabilities to fulfill all of the requirements of a healer in just 5 job abilities (healers require a maintenance heal, a cheap heal, a big heal, 1 AoE heal, a cleanse, combat rez, a not-unlimited mp restoration mechanism, and at least 2 healing/support CDs; there's also a strong argument for there being at least 1 other AoE heal that is situational to some extent thanks to WD for SCH). CNJ has too many heals and support abilities, especially those tied to traits, that would need to either be completely replaced (and saying "Cure changes into an attack with these attributes" is completely replacing it, not changing it) or completely ignored.
The only real possibilities for second jobs off of the existing classes are tank jobs off of LNC and PGL because all that requires is removing some positional requirements and replacing them with high enmity mods, and then adding a tank stance and filling out the suite of tank CDs (some other stuff would need to be tweaked too, like BfB getting rid of the increased damage taken). The tanks are too tanky to be turned into DPS, CNJ is too healy to be turned into anything but a healer, and no one but the current healers can actually get everything a healer needs.
2 job classes are not going to be the norm. They require that the class be built with 2 jobs in mind from the start: ACN gets a baseline heal, a combat rez, an mp maintenance mechanism (that also provides a resource system that further adds to the SCH playstyle), and a very easily co-opted system that allows them to shift from DPS to healer at 30 with no problem (the fairies provide maintenance healing as well as an immediate AoE heal right at 30, so that SCH has maintenance, cheap, burst, and at least *some* AoE healing, when ACN only has a single target heal) that further causes what is a DPS CD for ACN/SMN to become a healing CD for SCH (Rouse).


I get the feeling when they do release the second job soul for each class, it'll be at a point in time where the bonus stats from leveling will have a very negligible impact on the overall output of the class. If we're at a point where the "norm" is 1K in the primary stat, those additional 30 points will be a very minor boost to that. But then you have to ask at that point in time, what's the point of having these "bonus stats" from levels then.
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