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  1. #691
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kallera View Post
    Mental jumping jacks that still do not reflect the reality that you are not playing a thief at 50
    That's why we say that people are complaining about a lack of name.
    Give them a Ninja that can steal, mug, hide, sneak and trick attack, flee, and use every past skills from Thief archetype in the whole FF franchise, and they'd...still...be...complaining

    I suppose people would have gotten mad if the game gave us Knight (Paladin), Fighter (Warrior), Black Belt (Monk), Priest (White Mage) and Wizard (Black Mage) like some FF did. DRG was even named "Lancer" in FF Anthology (Unacceptable ! )
    (3)

  2. #692
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kallera View Post
    Mental jumping jacks that still do not reflect the reality that you are not playing a thief at 50, parties shall not seek a thief at 50, and the game itself is not developing a thief.

    You are literally ignoring all manner of UI, skills, lore, and naming connotation to insist we have a thief.
    If it gets steal we pretty much do. There isn't much to thief besides stealing.
    (0)

  3. #693
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    And you are ignoring the fact that after 69 pages of responses not a single person has actually said what thief is supposed to do that rogue/ninja may or may not do.

    Thief

    Stealth class

    Daggers
    Sneak attacks
    Steal*
    Mug*



    *Cynric listing this out reminded me. Mug takes gil and Steal takes money. Far as FFXI was concerned anyway.

    Rogue

    Dual wield abilities
    Faster movement speed
    Fall damage cut, more nimble
    Poison effect will be key part of the class
    Multiple poisons available for Rogue, use will vary based on situation
    Stealth based class, there will be actions only available while in stealth mode
    Main weapon will be dagger/knives


    Ninja

    Will have all the abilities used by rogue, will also add ninjutsu/mudras. Comboing the mudras different for diff results.


    So... The only thing that has not been specifically confirmed / denied is whether or not Ninja will have a mug/steal type ability. Though these abilities would be questionable regardless since how focused on balance they are a class with the ability to generate gil/items with the click of an ability would likely not be allowed.
    (1)

  4. #694
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Steal can easily work here with our mechanics. Here i'll write up one for you.

    Steal , TP cost 50, Combo to mug : Steal one poison from an enemy. (Untradable Unsellable)

    Mug TP cost 50, 80 Potency, 150 if used after Steal : Steals 5 gil(only after steal), apply's Poison to weapon.

    but after that where do we go? This is all something a class would do.

    edit: Added a clarification.
    (0)
    Last edited by Cynric; 06-27-2014 at 06:42 AM.

  5. #695
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Why would you want Steal to steal an item? If I were to design THF as a job, I would have Steal work like a debuff, such as having Steal - Arms would lower the damage dealt by target while increasing your damage, Steal - Armor would increase damage taken by target while increasing your defense, and then have Mug do damage while grant a temporary buff which would then combo into Throw or Hide, which does either massive damage or enmity drop respectively. 5 actions right there, perfect for all the job quests needed.
    (1)

  6. #696
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Kallera View Post
    Nor will it ever, because people won't accept rogues into their parties, they would accept ninjas, as "jobs are designed for party play."

    So we get this watered down version of thief that at 30, will have people insisting on bringing ninja. It's no surprise folks feel cheated. In the end, not only do they not get to be thief due the devs, they won't get to be the artist formerly known as thief due the community.

    When was the last time you played with a lvl 50 class and didn't think "that man is gimping himself and my pt."
    not. at 30 you get one job skill, and loose many cross-class skill. generally speaking, jobs aren't worth going as, until 40+
    As ROG, you could use ROG dam buff, B4B, Raging Strike, to get +50-80% damage boost, internal release and straight shot for nice crit boost.
    watered down version? you don't even know what skills they get. unless you feel that leaving out steal/mug=watered down.
    what skills *designed for party play* does DRG get? or MNK?....SMN? As for NIN, we don't even know.

    pvp...ppl usually go as mrd/gld/arc
    mrd as ot/extra dam for t8-9.
    for nin...kind of depends on what they can do.
    (0)

  7. #697
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by jwang View Post
    Why would you want Steal to steal an item? If I were to design THF as a job, I would have Steal work like a debuff, such as having Steal - Arms would lower the damage dealt by target while increasing your damage, Steal - Armor would increase damage taken by target while increasing your defense, and then have Mug do damage while grant a temporary buff which would then combo into Throw or Hide, which does either massive damage or enmity drop respectively. 5 actions right there, perfect for all the job quests needed.
    Because I didn't want to make Thief be required for endgame as well as certain debuffs don't work in endgame. They took increase damage taken from bard and moved it to warrior so I don't think it'd be a good idea to turn around and put that on thief. Enmity drop might be nice.

    The other reason was to keep thief a bit iconic in terms of skills.
    (0)

  8. #698
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    While I am not holding my breath or even thinking it will really happen; making the class Rogue leaves the door open to create a second job to stem from it as Thief. With the lore explanations given regarding the guild, this also leaves the door open for a lone Thief to refuse to join the guild, or rediscover the "old ways." (Think similar to Monk, or Warrior)

    E3 last year they announced Arcanist and Summoner, without mentioning Scholar at all, it is possible they could have a repeat performance here...

    Again, not holding my breath.

    Quote Originally Posted by Kallera View Post
    Snip
    I'm with you. Totally disappointed by the lack of an actual Thief job. What I don't understand is why those that are disappointed are getting so much grief for it. If Samurai releases as Lancer's second job and uses a spear (note that this is an example and I do not believe that this will actually happen) people would be upset about it and NOBODY would fault them for it. Players want Thief as a job playable in endgame and we are all just QQ whiners? I don't get it.
    (3)
    Last edited by L-D-Omlette; 06-27-2014 at 08:23 AM.

  9. #699
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Ninja is not Thief, it is Ninja. The UI will say it is Ninja, the lore will say they are ninjas, you will be invited to parties as a Ninja, and you will perform Ninjutsu.

    This is not what I wanted when I wanted Thief to be included. The notion that there may not be a Thief class annoys me. That people justify it class play with 2 nerfable turns of coil and PVP infuriate me.
    (1)

  10. #700
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by L-D-Omlette View Post
    I'm with you. Totally disappointed by the lack of an actual Thief job. What I don't understand is why those that are disappointed are getting so much grief for it. If Samurai releases as Lancer's second job and uses a spear (note that this is an example and I do not believe that this will actually happen) people would be upset about it and NOBODY would fault them for it. Players want Thief as a job playable in endgame and we are all just QQ whiners? I don't get it.
    It's fine to be disappointed that Thief didn't happen. It's another thing to look at the current game and say that Thief could branch of the same class as Ninja. That would demonstrate a severe misunderstanding of the game and how jobs rely on their classes. As for your example on Samurai, I think the issue with that would be FF has built up the reasoning that Samurai should be using katanas. Randomly giving it a spear because it was like that historically is a big F-U to people who've come to expect Samurai's iconic weapon to be the weapon of choice.

    Then there's the whole Thief is a weaker Ninja and Steal is kind of hard or unfair to implement so Thief has nothing to bring to the table except a name OR whatever obscure function the devs would give it (think Trick Attack from XI).
    (0)

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