Yeah, I should have tanked on Corsair, Thief and Samurai too. Oh, and Monk for Guard. Or Puppetmaster for Evasion B with lots of Evasion Bonus.
Last edited by Reynhart; 06-11-2014 at 07:25 PM.
"You can't have your cake and eat it too" It means you can either have a cake or eat it. If you eat it, then you no longer have the cake. So I think perhaps you have misunderstood this saying :P
I don't know, those are valid points. And yes, not only have I played XI, I'd also seen enough ninja tanks to know that I never wanted to be one. There always had to be someone ready to off-tank when their shadows were down. Always. I even tried ninja solo and... it's alot more work than when I played paladin. I have to envy AND feel sorry for people forced to tank as ninja in XI. Which is why I'm glad XIV's Ninja isn't falling into that trap.
I love how people make assumptions. Look at the facts, classes are ff14 specific and jobs are ff legacy. THF will be a job not a class - that's why a guild won't work. Most likely to be added to rogue class when hybrid roles are implemented in the future, in my opinion.
So stop claiming that Evasion or Parry is what makes a tank...
Utsusemi allowed Ninja to mitigate enough damage so that healer could heal them, /WAR allowed them to build enough enmity cause they didn't have ANY generating enmity tool by themselves when compared to other DPS.
Even DRK had more enmity generating abilities.
I think 双剣士 means "twin swordsman" or a "dual wielding swordsman". It's pronounced "sōkenshi" (assuming I'm even right). "シーフ" (shīfu) represented the job know to us as "thief" in the previous games.
Those who are claiming there can't be a "thieves guild" because it wouldn't fit into the game has got to be the silliest thing I've read (well no not really this entire discussion is silly). A game with a guild for rogues could have just as well has one for thieves. I think they choose "rogue" because it fits better. Then again I'm as clueless as all you so go ahead an ignore me.
Last edited by Laraul; 06-11-2014 at 07:56 PM.
It's not assumptions. Yoshida explained that he wanted Thief to be a class, but it appeared weird to have a "Thieve's guild" so the name was changed. But Rogue is everything that Thief was.I love how people make assumptions. Look at the facts, classes are ff14 specific and jobs are ff legacy. THF will be a job not a class - that's why a guild won't work. Most likely to be added to rogue class when hybrid roles are implemented in the future, in my opinion.
Actually, he could have made a secret Thieve's guild, than you could have entered with a password to the right person, but I don't know why he didn't go that way.
Grizzlebeard - NIN was never supposed to be a tank in FF11. It was created to be a versatile DD - debuffs, damage mitigation, ranged attacks. Many dd jobs have damage mitigation abilities, NIN's abilities were just exploited by players, mainly because in certain fights utsusemi was broken good but also because of the enmity in the game was nothing like FF14 - anyone could get hate on 11 were as 14 made tank skills come with large enmity boosts
when everybody will want to level it up that will be tough on DF.... only DPS
Larek Darkholme @ Ragnarok
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