I kind of get it, since i picked DRG, cause its AF looks awesomeand it's good DD, and all that. But it's rather boring, that all it adds is Jumps.
It doesn't even have that special feeling, since it's singular purpose is to kill dragons...and we don't get any traits to that end, like in XI. I can imagine and visualize DRG as something spectacular, but the play-style of XIV doesn't support that vision. I want to play a DRG, not imagine a DRG; neither the AF or Jumps, will make it fun in the long run.
I'm trying to not be nostalgic either, cause it usually leads to ppl getting blinded by the past, instead of moving forward.
I'm actually looking for reasons to switch main to something else than DRG, because it doesn't do anything else than jump. So i will go NIN, cause it seems to give lots more complexity/options/versatility.
But with lv cap increase, we'll get both new class/job skills which might change what i want to play, again.
Also, i don't see why you consider mudras to be something *that's in the way* I don't know what your relation is to Zidane, but...him transforming and Trancing, and using those crazy Limitbreaks....is hardly Thief-like. Mudras could be used to hide your presence, or whatever. Also FF games are full of characters that are multi-job; Kimahri is LNC/BLU, Rydia was SMN/WHM? stuff like that. Did that ruin the feel?
Also it depends on where the character comes from. Thieves in Limsa, wouldn't use Mudras, but Thieves where Yugiri comes from, would? since that's where Mudras were developed. Each character, in every FF game, has always been different, and made THF a little different. It's not any different here.
But if Gunner branched off into Vincent, and you could shapeshift, i'd be on that in an instant haha. That could make for lots of fun; could be one of those hybrid jobs, that Yoshi mentioned
TL; DR: Rogue will be fun, adapt and enjoy![]()



and it's good DD, and all that. But it's rather boring, that all it adds is Jumps.
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