

So the reason ppl want THF in end-game...is cause of vanity?
I played FF5-14, except XI...uhm and maybe some of the earlier...i'm a bit hazy about those earlier ones
THF was never exciting, except for getting rare items (and in some cases it was the only way to get something, or half the game earlier than normal)
Last edited by Radacci; 06-28-2014 at 07:08 AM.
Well, I was simplifying it. Personally I wanted thief for primarily nostalgic reasons. Most of my favorite characters throughout the series are Thieves, and it is what I played in XI. I will likely level Rogue and might even give Ninja a whirl, but the Mudra concept does not give off the Thief "vibe" in any way, which is what will be lacking.So the reason ppl want THF in end-game...is cause of vanity?
I played FF5-14, except XI...uhm and maybe some of the earlier...i'm a bit hazy about those earlier ones
THF was never exciting, except for getting rare items (and in some cases it was the only way to get something, or half the game earlier than normal)
Think of it this way. Your main class (at time of this post) is displayed as Lancer. If there was another job that utilized spears that didn't integrate jumps and have the Dragoon "feel" it wouldn't be the same as playing Dragoon.
While you may think that THF was never exciting, but it was something I used extensively in every FF that it was represented in.


I kind of get it, since i picked DRG, cause its AF looks awesomeWell, I was simplifying it. Personally I wanted thief for primarily nostalgic reasons. Most of my favorite characters throughout the series are Thieves, and it is what I played in XI. I will likely level Rogue and might even give Ninja a whirl, but the Mudra concept does not give off the Thief "vibe" in any way, which is what will be lacking.
Think of it this way. Your main class (at time of this post) is displayed as Lancer. If there was another job that utilized spears that didn't integrate jumps and have the Dragoon "feel" it wouldn't be the same as playing Dragoon.
While you may think that THF was never exciting, but it was something I used extensively in every FF that it was represented in.and it's good DD, and all that. But it's rather boring, that all it adds is Jumps.
It doesn't even have that special feeling, since it's singular purpose is to kill dragons...and we don't get any traits to that end, like in XI. I can imagine and visualize DRG as something spectacular, but the play-style of XIV doesn't support that vision. I want to play a DRG, not imagine a DRG; neither the AF or Jumps, will make it fun in the long run.
I'm trying to not be nostalgic either, cause it usually leads to ppl getting blinded by the past, instead of moving forward.
I'm actually looking for reasons to switch main to something else than DRG, because it doesn't do anything else than jump. So i will go NIN, cause it seems to give lots more complexity/options/versatility.
But with lv cap increase, we'll get both new class/job skills which might change what i want to play, again.
Also, i don't see why you consider mudras to be something *that's in the way* I don't know what your relation is to Zidane, but...him transforming and Trancing, and using those crazy Limitbreaks....is hardly Thief-like. Mudras could be used to hide your presence, or whatever. Also FF games are full of characters that are multi-job; Kimahri is LNC/BLU, Rydia was SMN/WHM? stuff like that. Did that ruin the feel?
Also it depends on where the character comes from. Thieves in Limsa, wouldn't use Mudras, but Thieves where Yugiri comes from, would? since that's where Mudras were developed. Each character, in every FF game, has always been different, and made THF a little different. It's not any different here.
But if Gunner branched off into Vincent, and you could shapeshift, i'd be on that in an instant haha. That could make for lots of fun; could be one of those hybrid jobs, that Yoshi mentioned
TL; DR: Rogue will be fun, adapt and enjoy![]()
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But since you asked:
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