


Number of jobs would be irrelevant if we had more content for large groups. When you have more bodies in a raid, design the classes/jobs to not stack well and have enough varying mechanics in the instance, that encourages raids to bring balanced comps and as many different classes as they can.
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This is an aside, but reading the blurb on rogues they pretty much went with my Robin Hood-esque approach but gave it to the base class (whywouldyoudothat?!.jpg). The only way I now see THF being implemented is if they went and called it Treasure Hunter or something along those lines (considering SE by proxy owns the Tomb Raider franchise, they could also call it that) and built the concept and story aspect on...treasure hunting. And before anyone asks, no, I do not want to see Lara Croft in Eorzea.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


Since it was brought up again...This is an aside, but reading the blurb on rogues they pretty much went with my Robin Hood-esque approach but gave it to the base class (whywouldyoudothat?!.jpg). The only way I now see THF being implemented is if they went and called it Treasure Hunter or something along those lines (considering SE by proxy owns the Tomb Raider franchise, they could also call it that) and built the concept and story aspect on...treasure hunting. And before anyone asks, no, I do not want to see Lara Croft in Eorzea.
attempt #10000000
Please for the love of god explain to me what you people think the difference between rogue and thief is. Cause the only contention seems to be that Yoshi didn't call it thief.



Lore wise, rogues were thieves once, but over time evolved themselves into the guilds and GC alliances of Eorzea, offering their skills in the name of their nation. To me it sounds like this opens a gateway to a potential Thief job. Meeting an NPC who teaches you the old ways before everyone went to being rogues.


Lore wise, rogues were thieves once, but over time evolved themselves into the guilds and GC alliances of Eorzea, offering their skills in the name of their nation. To me it sounds like this opens a gateway to a potential Thief job. Meeting an NPC who teaches you the old ways before everyone went to being rogues.
Still does not answer the question.
This is how the past few weeks has gone.
Yoshi: "Hey guys I'm proud to announce you are getting the rogue/nin added to FFXIV in 2.4. Rogues are thieves that decided it was time to become members of society and form a reputable guild"
Rogues are thieves that decided it was time to become members of society
Rogues are thieves that decided
Rogues are thieves
Rogues = Thieves - warrent for arrest
Players 1-1048: "WTFBBQ WHERE IS MY THIEF"
So are you asking for them to add a class to the game that every city guard tries to arrest on sight?
I think they are asking for devs to add a JOB to the game that every city guard tries to arrest on sight.
To be honest this just reminds me about how disappointed I have been with the job system. As a class you have all these varying skills you can cross spec into your own personal build to use. Then you get a job and most of that is thrown out the window giving you a very limited set of skills to use from your primary class, very little from your secondary, and none if any from the other classes, let alone other jobs you may have mastered.
Last edited by dharh; 06-26-2014 at 08:09 AM.


Lurking in the shadows, adhering to no laws but their own, they punish the wicked, pilfering their ill-gotten gains and delivering them to the downtrodden masses.Still does not answer the question.
This is how the past few weeks has gone.
Yoshi: "Hey guys I'm proud to announce you are getting the rogue/nin added to FFXIV in 2.4. Rogues are thieves that decided it was time to become members of society and form a reputable guild"
Rogues are thieves that decided it was time to become members of society
Rogues are thieves that decided
Rogues are thieves
Rogues = Thieves - warrent for arrest
Players 1-1048: "WTFBBQ WHERE IS MY THIEF"
So are you asking for them to add a class to the game that every city guard tries to arrest on sight?
Thought by many to be mere common criminals, some would say they play an unseen hand in maintaining order in the buccaneer's haven of Limsa Lominsa.


A party is still eight people, and more content for large group would mean more problem to gather enough people.
And I don't know how they could prevent us from stacking better jobs if some of them really get the upper hand
Their problem is that Thief (Let's suppose Rogue = Thief) is not a job, but a class. And people use semantics to explain how the two have nothing in common although Ninja will play A LOT like Thief (We're still assuming Rogue = Thief) since 3/4 of its skills come from the class.
The best part is when they imply that Rogue won't have Thief's iconic skills without even knowing Rogue's skills
Last edited by Reynhart; 06-26-2014 at 06:34 AM.



That's why I mentioned several other elements that would have a hand in that. If you have 6 bosses in a 24-man dungeon where 3 punish melee and 3 punish range, you have reason to bring a balanced comp. The principle that justifies the presence of a second/third tank does apply to the other roles.
If you design melee DPS to be balanced around each other with close enough DPS output, you have no reason to turn away any job(s). Same would apply for ranged.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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