

Because we already have more jobs than the game can even support.
Raids = 8
Current jobs = 9.. inc 10
Already have 2 melee dps competing for 1 slot. Don't need more of it until they get their heads out of the clouds and expand raids



FFXIV categories all the jobs by DPS, Tank, and Healer. It doesn't matter how many DPS jobs exist the game will select a certain number of DPS out of the group of many DPS that exists (no matter what DPS job it is).
I guess many people come from WoW are concerned about the number of DPS/jobs in this game.
In FFXI there was a majority of DPS jobs, if you wanted fast invites you would roll on a tank or healer job. However the majority of people who played enjoyed DPS jobs and would wait for a invites to party no matter what. DPS jobs are more appealing to the majority of players.
There is no way to force more people to play Tank and healer instead of DPS, even if there are only 2 DPS jobs and 8 of each healer and tank job choices to choose from.
Adding more raids might sound like a solution. But if you look at the current trend in FFXIV you will think otherwise.
Players choose a raid out of a number of raids available and will only run the raid that gives them the biggest reward in the shortest amount of time. So adding more raids will not stop players from doing this.
Last edited by LoLo; 06-24-2014 at 04:37 AM.


A while back they changed it where it will try to put in one ranged one melee for small groups and 2 of each for full parties when filling dps slots. What it won't do is hold a ranged/melee slot if there are none available, it will just fill with the other. For a long time CT ques were full of ranged dps, so I could que as a monk and get a 2 minute que time, while a black mage in my FC could end up waiting over 30 minutes. Right now there are 2 melee and 3 ranged dps jobs so adding ninja will just even it out.



The wait time will still be a problem no matter what. Do you think they will never release another job after ninja? The only solution is if more players wanted to play a tank or a healer. But in the current MMO trend more people enjoy blowing/beating stuff up. Not taking a good punch or healing a party.A while back they changed it where it will try to put in one ranged one melee for small groups and 2 of each for full parties when filling dps slots. What it won't do is hold a ranged/melee slot if there are none available, it will just fill with the other. For a long time CT ques were full of ranged dps, so I could que as a monk and get a 2 minute que time, while a black mage in my FC could end up waiting over 30 minutes. Right now there are 2 melee and 3 ranged dps jobs so adding ninja will just even it out.
They could add a support role but still I think the wait times will be an issue in the future.


Not sure if it was just for dev purposes, but when Yoshi qued up for 2nd CT, it listed that it took 1 tank 2 heals and 5 dps, that right there should shorten que times by 25% for dps for that raid.The wait time will still be a problem no matter what. Do you think they will never release another job after ninja? The only solution is if more players wanted to play a tank or a healer. But in the current MMO trend more people enjoy blowing/beating stuff up. Not taking a good punch or healing a party.
They could add a support role but still I think the wait times will be an issue in the future.



That still will not fix the wait times looking into the future and I'm pretty sure that they plan to add at least two more jobs for the expansion coming up. Even if those jobs are a healer and a tank, people will majority play a DPS.

If we still have the 1-1-2 format, it wouldn't matter since the wait time still falls within threshold.
More Ninjas =/= Less tanks
More Ninjas =/= Less Healers
Ninja will not over-centralize the game and it's ridiculous to believe one job will have that many PH's coming in to make a noticeable different in wait-time.
I'm not psychic but I know for sure most people who career heal or tank will not instantly receive a hard-on for Ninja and play it.
At most, it will be FoM and everyone will have had their run with the new toy and go back to their mains.
No need to over-speculate.



This is exactly what I was trying to say to the other person who argued that adding another dps job would hurt the game which is why people are angry at others asking for a Thief job.If we still have the 1-1-2 format, it wouldn't matter since the wait time still falls within threshold.
More Ninjas =/= Less tanks
More Ninjas =/= Less Healers
Ninja will not over-centralize the game and it's ridiculous to believe one job will have that many PH's coming in to make a noticeable different in wait-time.
I'm not psychic but I know for sure most people who career heal or tank will not instantly receive a hard-on for Ninja and play it.
At most, it will be FoM and everyone will have had their run with the new toy and go back to their mains.
No need to over-speculate.
Their comment is below:


More jobs = more balance issue too
It's very difficult for each job to be competitive since you still follow such a few archetypes. FFXI was pretty bad with this, as each major update made several jobs shine and totally cripple others



One day groups would only accept RNG's are DPS for events, next day no one wanted them for anything. FFXI development team had such horrid balance that Puppetmaster was considered unplayable for people at end game till years after it's release. Samurai was meant to parry tank and Ninja be a DPS, but got it switched around and SE didn't even attempt to address it till a half-ass attempt later.
FFXIV has a much better backbone system in place in terms of balance. Yes it is still difficult to balance, but it uses much more simplistic systems to balance out jobs. FFXI's system was everywhere and same with 1.xx. One content BLM's were never wanted, then one where everyone who joined a party needed to be one. ARR has done well enough that people look at gear/experience more than just the job itself.
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