First: Ninja will be getting different weapon drops from primals than Rogue (Source). This is a clear indicator that Ninja will play differently and perhaps almost independently from Rogue. The other clear indicator is that Ninja will be using the Mudra system (Info on Mudra and Ninjutsu). From this we can see that Ninja will likely be an entirely different playstyle from Rogue from the start. One job can play exactly like its class and the other differently. ACN and SMN play the same but SCH is different. All the others jobs play exactly like their classes at the moment with BRD and WAR being the only ones to add notable mechanics which I think is why everyone automatically assumes Ninja will play just like Rogue but this doesn't have to be the case. Thief could play exactly like Rogue as long as the Mudra system is enough to differentiate Ninja. It's also possible to make Thief a tank which would play entirely differently as well (WAR was always more a DPS but is tank here afterall and SCH was usually more like a DPS, too). With the different weapons perhaps Rogue/Thief's drops will focus on DEX for parry chance or a damage modifier and Ninja's will focus on STR for damage or maybe add in a lot of INT for their Ninjutsu.
Second: Steal does not have to be a monetary gain but can instead be used as a Rogue/Thief gimmick (perhaps for enmity generation in the role of a tank (you hate people that steal from you)) that Ninja doesn't have access to or has limited access/use for it. Perhaps it will use a different main stat in its mechanism such as DEX while Ninja focuses on STR. We've been told Ninja will wear melee DPS gear (likely Monk's gear, same source as above primal weapons source) so this could easily free up Thief and/or Rogue to wear Bard's gear (which does noticeably affect evasion rates). If they're getting different drops from the primals it's pretty clear that they will be using different stats in some way.



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