


I don't know, those are valid points. And yes, not only have I played XI, I'd also seen enough ninja tanks to know that I never wanted to be one. There always had to be someone ready to off-tank when their shadows were down. Always. I even tried ninja solo and... it's alot more work than when I played paladin. I have to envy AND feel sorry for people forced to tank as ninja in XI. Which is why I'm glad XIV's Ninja isn't falling into that trap.


So stop claiming that Evasion or Parry is what makes a tank...
Utsusemi allowed Ninja to mitigate enough damage so that healer could heal them, /WAR allowed them to build enough enmity cause they didn't have ANY generating enmity tool by themselves when compared to other DPS.
Even DRK had more enmity generating abilities.
Grizzlebeard - NIN was never supposed to be a tank in FF11. It was created to be a versatile DD - debuffs, damage mitigation, ranged attacks. Many dd jobs have damage mitigation abilities, NIN's abilities were just exploited by players, mainly because in certain fights utsusemi was broken good but also because of the enmity in the game was nothing like FF14 - anyone could get hate on 11 were as 14 made tank skills come with large enmity boosts
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