Quote Originally Posted by Nero View Post
5 you want?
Yes, but you seem to have missed where I said "useful abilities that would not be absolutely positively broken".

1) Steal

Cast Instant, Recast 480, TP Cost 500

Can steal an Item, which would drop from the Treasure Chest, after defeating it. Chance of Success: 10%
You're providing an explicit economic advantage to the class and providing absolutely nothing for it's *real* job: killing stuff. Plus, the 8 minute CD and 500 TP cost basically make it unusable.

2) Treasure Hunter

Cast Instant, Recast 720, TP Cost 250

Improves the successrate of Steal by 15%, lowers your defense by 15% in exchange.
Another case of a 12 minute CD with a crazy high TP cost so that it's effectively unusable and, in fact, this is even worse design because you're just providing a longer term ability that exists purely to augment an existing single purpose ability. You're separating a single ability into 2 because you can't think of anything else.

3) Sneak Attack

Cast Instant, Recast 180, Duration 30 sec

Must be executed from behind, with PT member between you and the Target.

Increases your Atk by 15% if successfull, STR of the PT Member by 5%, lowers your defense by 15% if failed. Successrate: 70%
3 min CD with incredibly limiting requirements. This isn't FFXI where people just stand around doing nothing for long periods of time waiting for tp so that they can actually attack. People actually *move* in FFXIV.

4) Trick Attack

Cast Instant, Recast 360, Duration 30 sec

Must be executed from flank, with PT member between you and the Target.

lowers your Atk by 15% if successfull, lowers Atk of the PT Member by 5%, increases Steal by 5% and next SA by 30%.
Similarly limiting, even longer CD so that that there's even less reason to use it, plus the only value in it is increasing the value of an ability on a 3 min CD and actually penalizes your ally for "helping" you.

5) Gil Toss

Cast Instant, Recast 480, TP Cost 200

Does throw a random number of Gil out of the PT total pool ( max 50k ) at the Enemy and in exchange can incease the Droprate of rare Items. In example Mounts.
I have no idea how you can *imagine* this to be anything resembling a balanced ability. This would make it so that THF is effectively *required* for running absolutely anything because you're having it modify drop rates.

Lol.. i made those up in like what? 2 Minutes? The 5 Job Abilities can change the Class and its gameplayA LOT.
I'm curious how exactly an 8 min CD with a 12 min "buff" to it, a 3 min extremely restricted CD with a 6 minute extremely limited buff, and a ridiculously broken 8 min CD that doesn't affect your combat capabilities in the *least* affect gameplay. You're acting as if *Hallowed Ground* fundamentally changes how PLD plays compared to GLA (here's a hint: it doesn't mainly because it's on a 7 minute CD). You couldn't even come up with abilities that fulfilled the two qualifications I put up there: they needed to actually be *useful* without being broken as hell (and, yes, providing one class/job with explicit loot advantages/modification capabilities is *broken as hell*).

With those abilities, THF would *still* be using all of the same attacks as ROG, which means that it would still share almost everything it does with NIN. You didn't do jack shit to prove me wrong. Hell, you actually proved me *correct*.

Also, requiring you to attack through your allies is just stupid as hell. Seriously, FFXI was an absolutely horribly designed game. Stop trying to mimic it.

I'm going to sit here waiting for you to not completely fumble it when you try again. If you keep trying to have THF be based around gaining more loots, the THF you're aiming for isn't a DoW class: it's a DoL.