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  1. #71
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by razzgrizz3 View Post
    snip
    I see people making more of this than what it is. The hard mode dungeons have some different mobs different bosses with different mechanics and often different looks to the dungeon so not so recycled as what your making it. So they make one weapon upgradeable and because they don't make it change drastically in appearance they are recycling the crap out of gear? I know some gear models are reused but every game does that not an excuse but true none the less and like Corfish said a few posts above they bring out plenty of other new content as well.
    (0)

  2. #72
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by IgnisFatuus View Post
    you can believe that if you want, but this thing has to go through QA like anything else. they won't release anything that's unbeatable by design.
    SE did it before in FFXI...

    Did you actually watch the live letter? YoshiP basically said they don't actually know if it's beatable because they've never managed it. This fight is intended to be the ultimate challenge because it is unknown if it can ever be cleared. My guess is that in terms of numbers on a spreadsheet it COULD be beaten (as I assume they use a system of some kind to calculate a first pass on boss stats and other numbers) but once you factor in human reaction times it gets a little too much. A perfect team has the potential to beat it... hence why it's only aimed at those teams that downed T9 in the first few weeks.
    (0)

  3. #73
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    though i like the idea of it as is. only a title gain. the only suggestion to added incentives is if you beat 2nd coil brutal, t9 brutal will just have 1 extra chest that contains 1 random drop of anything that could be obtained from 2nd coil. so a t6 drop to a t9 wep. i mean why not. if you beat t6-9 on brutal, which if it is as hard as they say it will be, minus well just get something that's already there. keep the lock out. Besides teams are already farming t9 and selling runs, i dont see 1 extra random chest being a problem in brutal. just make it so that the drop rate of a 2nd i115 wep is the lowest for the chest.
    (0)

  4. #74
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Legacy_Wolfwood View Post
    snip
    if you need rewards for a "bragging rights" content, it is not for you
    (3)

  5. #75
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Are people really complaining about "recycled raids and dungeons in FFXIV"? I mean, come one people, almost every other MMO does it, and it's not to save on development costs. It's to increase the amount of content available to all player types. In the case of hard mode dungeons all they're recycling is the zone. You get all new bosses and typically clear a different path. Raids, well this is a first for FFXIV and it's unknown if this is going to become the norm or not, but they already had the encounters just sitting there on their hard drive and figured it would be an easy thing to implement. I feel like a lot of people complaining here didn't watch the broadcast and or has never played another major mmo.
    Wow
    -at one time had 4 difficulties per dungeon 10/25/10 heroic/25 heroic with 4 unique gear pools, now they've simplified down 2 normal and heroic.
    -normal and heroic mode dungeons which are usually quite similar, the heroics might have 1 extra boss and slightly different mechanics.
    Guild Wars 2
    -each dungeon has a story path and then multiple different sidepaths
    SWTOR
    -Easy/Hard dungeons, pretty much the same
    -Story/Hard/Nightmare raids. Yes, they really reuse their raid content. The different tiers of gear look the same just came out in different colors.

    In the case of FFXIV since the only reward is bragging rights I imagine this is just a one time deal that they implemented because it's there.
    (0)

  6. #76
    Player
    Vivejun's Avatar
    Join Date
    Dec 2011
    Posts
    24
    Character
    Vivejun Viorel
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    this game really needs an easy mode of binding coil. one where players can work thru mechanics and not get 1 shot when they mess up. maybe the reward is no gear and only tombs, but at least they can see the mechanics and get used to them.
    (2)

  7. #77
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    @Vivejun, that's what Crystal Tower is for. I like that they've set the bar at least somewhat high for the Binding Coil section of the story. Give us something to work towards and of course it will eventually get echo buff and minor mechanics tweeks once the next section of coil is out so people can catch up. The problem I see with the current setup is they release each tier of coil before each tier of CT so until 2.3 there isn't really any relevant casual raid content.
    (0)

  8. #78
    Player
    Joshyuchiha's Avatar
    Join Date
    May 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Icyflamez Kurotsuchi
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Some of you whiners need to stop flapping your gums without actually knowing what you're talking about. They said on the live letter that this was a previous version of the second coil that was too difficult for the devs to beat so they had to alter/remove some mechanics and tune some lower to make what we have in game right now. They're merely releasing this older version to see if the very best players can do what the game developers couldn't and actually beat the previous version. It's meant to be (possibly) un-winnable so why would they have a reward for something that might be impossible to beat? The actual reward for any groups who might actually be able to beat it will be the title and bragging rights so that they can say that they beat something even the devs could not. Absolutely nothing about it is recycled... it's not taking away from any new content that's coming along. (2.3/2.4 looking to be quite packed actually)
    (1)

  9. #79
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SecsyMancat View Post
    @Vivejun, that's what Crystal Tower is for. I like that they've set the bar at least somewhat high for the Binding Coil section of the story. Give us something to work towards and of course it will eventually get echo buff and minor mechanics tweeks once the next section of coil is out so people can catch up. The problem I see with the current setup is they release each tier of coil before each tier of CT so until 2.3 there isn't really any relevant casual raid content.
    I wish they reversed the order of CT/Coil updates since Coil gear is lower ilvl than CT. Would make gearing up to do the next coil easier. As it is my WHM is sitting in full soldiery gear since there is no other options (besides Mog Necklace) at i100. I'm working towards clearing Coil 2 but haven't been able to get any drops yet.
    (0)

  10. #80
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    @Yonko I agree that the order should be switched, however when a section of coil gets released the previous one will get echo, so at least the casual players who were not through T5 yet have an opportunity now to do so. Also it's been announced that Oil of Time and Sands of Time will drop from CT2 so this time around there will be i110 gear progression from CT.
    (0)

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