Are people really complaining about "recycled raids and dungeons in FFXIV"? I mean, come one people, almost every other MMO does it, and it's not to save on development costs. It's to increase the amount of content available to all player types. In the case of hard mode dungeons all they're recycling is the zone. You get all new bosses and typically clear a different path. Raids, well this is a first for FFXIV and it's unknown if this is going to become the norm or not, but they already had the encounters just sitting there on their hard drive and figured it would be an easy thing to implement. I feel like a lot of people complaining here didn't watch the broadcast and or has never played another major mmo.
Wow
-at one time had 4 difficulties per dungeon 10/25/10 heroic/25 heroic with 4 unique gear pools, now they've simplified down 2 normal and heroic.
-normal and heroic mode dungeons which are usually quite similar, the heroics might have 1 extra boss and slightly different mechanics.
Guild Wars 2
-each dungeon has a story path and then multiple different sidepaths
SWTOR
-Easy/Hard dungeons, pretty much the same
-Story/Hard/Nightmare raids. Yes, they really reuse their raid content. The different tiers of gear look the same just came out in different colors.

In the case of FFXIV since the only reward is bragging rights I imagine this is just a one time deal that they implemented because it's there.