Whats the point in adding a Brutal version if your gonna nerf it 3 months down the road.
Whats the point in adding a Brutal version if your gonna nerf it 3 months down the road.



^THIS !!
The version you have currently is a nerfed version, even T9. If they ever release the "Brutal version" (aka, untuned versions), they won't nerf it at all. Else it would defeat the purpose

More recycled content. Great.



Well the hardcore and elitists are getting their "challenges". Still no sign of progressive content for mainstream players like open world dungeons and roaming primals. At least get more farm content like beast hunts, I think. Really hope Golden Saucer has good minigames though can't expect triple triad, blitzball, and command board.


Recycled crap, yaaaayyyy
My guess is BG will probably have cleared Brutal Mode within a month of it's release just like with Coils 2.

You know what
its nothing more than just another Myth Grind if they care to add 200 myth rewards by clear it lol (each)
The brutal coil will be "clear once and forget about it" because of no additional rewards, but its exactly what it should be like.
This is part of A REASON, why players are migrating to other games, like Wildstar, because you introduce high risk with no reward-- I'm sorry, but a title isn't rewarding enough by itself. I hate to reference this game on here, because of all the hate, but take a great game like World of Warcraft in it's prime-- Heroic mode encounters or "Hard Modes" would reward players with increased ilvl equipment and weapons, TITLES, and MOUNTS. That was great incentive for many players including myself, whom aspired to be the best. There were even server first exclusive titles for a time as well. I understand that this concept creates division among the casual and the hardcore players, but people play the game for different reasons. Some like the challenge AND the reward. Why can't the Developers cater to both sides equally, instead of truly catering towards the casual player-base.
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