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  1. #1
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50

    Has anyone else ever wondered about the devs intentions with their stat allocation?

    Howdy all,

    This has always been a question of mine, which I'm sure the devs will never answer.
    But am I alone in wondering where the Devs' minds are during their stat allocation on gear?

    For example: as a DoW dps, loading new gear sets with loads of skillspeed even though there is a hard cap and is a total TP sink, loading gear with loads of unnecessary accuracy that will never be needed, or pulling back good secondary stats to offset a primary, basically evening it out and make a "marginal" improvement?

    Wouldn't some lore behind their choices be interesting, like why one job excels in a particular secondary stat over another?

    Not a rant, or complaint, but just wondering what other people think
    (1)

  2. #2
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    ACC is needed in SCoB depending on what weapon you're using.
    (2)

  3. #3
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    They are perfectly aware of which stat benefits which job. Look at SCH books for example. All of them are crappy, except the High Allagan ones. Most HA weapons have the right stats for the job.

    So yes, secondary stats is how they "Balance" weapons right now. They are all i100 or i110 with minor differences, but one is clearly superior because it has the right stats. They put SS on any kind of weapon they deem should be inferior.
    (1)

  4. #4
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Really hate the reliance on accuracy.

    Yet as for lore the answer is lies on individual diversity and to make a story out of that is too much work. Either way max stats are based on that. Thing is that the sets don't represent it you have to go out of your way to get BiS for those stats.

    Speed
    Crit
    Determination
    Balance
    Hybrid (Mixture of 2 stats being topped)

    Weather it will help you max dps numbers in chart is irrelevant since those directions are based on your personal play style just that to achieve it you have to actually work for it.

    For most MMO's the playstyle I prefer leads to the following unless I have to compromise because it's no available or their characters kit doesn't work so well.
    2h weapon melee like Warrior I prefer speed and crit and one like Samurai I prefer Determination and speed/crit balanced.
    Dual wield melee speed and determination.
    Bow n Arrow Determination and speed
    Guns Crit and determination
    BLM I prefer speed with a balance of det/crit.
    Pet caster type determination and speed.
    Sword n board full on mitigation while barely hitting that HP efficiency
    Tanks that don't use shields balance of HP and avoidance

    For FFXIV if you were to put side by side the ilvl 110 gear and mix match stats you can perform it on your own. It's work but it's there.
    (1)
    Last edited by Gormogon; 06-11-2014 at 03:38 AM.

  5. #5
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    I can understand the need for accuracy in coil, but since its based on positioning, having so much extra accuracy gets me sometimes (lol, at 535 right now when I wont need much more than 490, but will suffer with different gear in a different stat).

    I'm kind of the same way about wanting to "customize" my jobs to my playstyle, like wanting x amount of SS to keep rotations fluid, but it seems like gear stats are so skewed that the choices really are limited.
    (1)

  6. #6
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Hm, wherever was it found that Skill Speed had a "Hard" cap? What stat besides Accuracy flat out stops doing what it's supposed to be doing beyond a certain number?

    As for gear sets, I've too noticed that it's significantly more difficult, if not flat out impossible, to wholly avoid an unwanted secondary stat.

    Dragoons and Monks get flooded with Skill Speed whether they want to or not. Dragoons in particular get severely punished with incredibly low Accuracy if they attempt to stack Determination, their currently accepted best stat. Fixing the accuracy issue while trying to avoid loss of Det seems to raise Crit above all else. Perhaps the Dragoon is intended to be a "Big Crit" class, not unlike the Black Mage.

    For Monks, all three of their stats end up pretty balanced even if you try to just stack one, with Determination being slightly above the others. This could be a sign that they should be using all three. Determination is probably more effective on a Monk than any other class because it affects auto-attacks more powerfully than everything else, and nobody auto-attacks more quickly/often than a monk. Conversely, a slightly lower Crit Rate is offset by Internal Release and a Monk's sheer volume of attacks providing many opportunities to crit. I personally think that Skill Speed is a great thing to have... to a point. One needs to find that sweet spot where they're fast enough to destroy stuff but not so fast that TP always runs out.

    Bards are actually pretty okay, as it's hard not to hit the Accuracy cap and their gear choices allow for stacking both Crit and Det at the same time. Extra good because they're accepted to be of approximately equal weight to each other for bards and the best two stats to stack. This allows them to deal higher damage while proccing Bloodletter more often, thus getting the most damage possible out of the class.

    Black Mage gear seems to be favoring an approximately equal spread of Crit and Spell Speed if pursuing the Accuracy cap. Again, these are exactly the two stats the community thinks is most valuable. Coincidence? Perhaps SE wants Black Mages to dole out Big Crits like a turret.

    Summoner gear seems to be favoring Crit this tier, although I've heard talk of Determination being better. Crit is a good choice, though. Crits from a pet increase the Summoner's spell speed for a time, and dots bring ample opportunities to crit constantly throughout a fight. Perhaps they're meant to have a similar "death from a thousands cut" like Monk, but they don't have Internal Release to allow for a lower Crit Rate number.

    The Tanks are losing Parry this tier. This could be because HP pools are getting large enough that a little extra mitigation doesn't matter as much. Is it time for Tanks to experiment with the other secondaries and try to do more damage instead of just being sponges?

    Healers have always had more flexibility in their gear than other classes, due to the relative lack of worrying about an accuracy cap. In this tier, it's easy for White Mages to concentrate on Det, Piety, and some Spell Speed, whereas the Scholar can easily focus on Crit. These seem to be in line with what the community is trying to do with the classes.


    In conclusion, it is looking like SE has their idea of what each class is good at and therefore what stats they should be focusing on. In some cases, the playerbase agrees with this. In others, they do not.
    (3)

  7. #7
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    On my WAR I'm losing a ton of parry but getting SS for it, which is fine since SS is ok for WAR. My PLD on the other hand would prefer Det going up (Since it helps Flash).
    (0)