Quote Originally Posted by JemC View Post
Sounds great but I've read on past threads that there is a problem already with what can be put in housing. I don't understand it so I'm explaining bad but SE has only so much storage space on their end so people cannot put much furniture in their house? Those that bought a large house found out you can only furnish one floor? Then there was the if your fc doesn't enter a house in a month's time it gets taken away issue. Housing in this game is just on the poopy roll atm.
I think this argument was in regards to having more space period in housing to place furniture. (I remember this thread/argument but it was awhile ago, I could be wrong.) For instance, a medium house being able to have 200 spots of furniture instead of the 150 you get? Maybe it is too much to be able to render so many different fish combinations in an aquarium in the housing instance, but would be cool for personal rooms coming in 2.3 since I assume we would have small instanced rooms.

They laid the groundwork for interactive furnishings, though. (i.e. Protection/Purification Modules, Manor instruments etc.) And maybe my numbers were too hefty? Cut them all in half so aquariums can only render a smaller amount of fish if it's too taxing on the server. I just think if they were going to continue down the path of furnishings that you can interact with, there is a huge possibility to make something really awesome for players to enjoy and gives another use for people to fish.