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  1. #1
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70

    Solutions to stop speedrunning

    I'm about to say something that is heretical: It is well past time for SE to take positive steps to finally blunt the influence of speedrunners. It is obvious that putting obstacles like Lantern Oil or making enemies drop small amounts of gil is not enough to discourage ADHD-addled players who want to pull the entire area and just fight bosses. The current Animus system has had a knock-on effect that has made this worse. As a tank, I have no use for this and will not entertain the thought in any dungeon.

    One possible solution that comes to mind is something SE will have to swallow hard on: allowing non-boss enemies to drop Mythology tomestones (1 or 2 per kill, maybe) with a chance to drop a random Atma piece. I know the devs want to enforce some kind of rarity but Myth gear is no longer high-tier armor and loosening the grip on the currency can do no harm. I'd also say that no player would be foolish enough to pass up the possibility of 50-100 extra Myths simply for the purpose of cutting 3 minutes off their time.

    Another idea would be to award bonus tomestones (Mythology and Soldiery) at the end of the duty, depending on the party's kill ratio. Not only would this give an incentive to not skip enemies, it would give an incentive to clear the room if the bonus for 100% kills is 50% extra Myths and Soldieries.
    (37)

  2. #2
    Player
    Cap75's Avatar
    Join Date
    Feb 2014
    Posts
    243
    Character
    Sil Ellessa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    How does other people doing speed runs in any way effect your game? Who cares what other people want to do. If you don't want to SR then don't.
    (36)

  3. #3
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Or they can just make the mobs hit harder than wet noodles.
    (7)

  4. #4
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by AmyNeudaiz View Post
    Or they can just make the mobs hit harder than wet noodles.
    I want to stay away from negative steps, though. Stronger enemies between bosses would be interesting for those who claim they want a challenge.
    (1)

  5. #5
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Hayward View Post
    I want to stay away from negative steps, though. Stronger enemies between bosses would be interesting for those who claim they want a challenge.
    I'm not saying something harsh but when you can grab all the mobs from the start to the first boss with little effort.... You have an issue. Even a 15% buff would solve this.
    (3)
    Last edited by AmyNeudaiz; 04-30-2014 at 02:20 AM. Reason: grammar

  6. #6
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Cap75 View Post
    How does other people doing speed runs in any way effect your game? Who cares what other people want to do. If you don't want to SR then don't.
    If this weren't such a pervasive trend, I'd take no notice of it. However, tanks are either assuming DF dungeon runs are speedruns and taking other party members unprepared or other players are hounding and cajoling tanks into doing something they're not comfortable doing in the least. That seems to qualify as a problem that should be called out.
    (19)

  7. #7
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by AmyNeudaiz View Post
    I'm not saying something harsh but when you can grab all the mobs from the start to the first boss with little effort.... You have an issue. Even a 15% buff would solve this.
    I see what you're saying and I wouldn't be surprised to see SE go that route. I'd just like for them to take some more positive actions beforehand.
    (1)

  8. #8
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    Dropping extra things like the odd Myth tome but a piece of Atma is waaaaaaay too "in your dreams, bud".
    (0)

  9. #9
    Player
    ticdup's Avatar
    Join Date
    Nov 2013
    Posts
    56
    Character
    Ticdup Unffunff
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    Or they can just make the mobs hit harder than wet noodles.
    The problem of having i55 dungeons inhabited by i90 players trying to farm soldiery for their i100 gear or myth for their i100 weapon. Simply, speed-running is enabled by the low ilvl of the dungeons.
    (10)

  10. #10
    Player
    Cap75's Avatar
    Join Date
    Feb 2014
    Posts
    243
    Character
    Sil Ellessa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hayward View Post
    If this weren't such a pervasive trend, I'd take no notice of it. However, tanks are either assuming DF dungeon runs are speedruns and taking other party members unprepared or other players are hounding and cajoling tanks into doing something they're not comfortable doing in the least. That seems to qualify as a problem that should be called out.
    Well, that's just people being jerks in DF. There's really nothing SE can do to stop that. Unfortunately that's all too common.
    (1)

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