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  1. #21
    Player
    CrossSleet's Avatar
    Join Date
    Mar 2014
    Posts
    87
    Character
    Cross Tia
    World
    Zodiark
    Main Class
    Marauder Lv 50
    why people forgeting vengeance? Everyone says ib this ib that. But actually vengeance is more usefull. Of course it has longer cd but still poeple ignore it too much.

    Also: WAR looks like self-heal tank but its not. Selfhealing abilities arent much needed in endgame (bloodbath is crap....). Every cd should be used BEFORE spike not after. Same for Thrill of Battle (its giving you more hp for some reason, think what -notice TOB is mainly more hp, not heal itself).

    Using right you can mitgate really most of dmg. It's usefull not only on death sentence but also on Fireball, if you mitgate most of dmg (also death sentence) with foresight+ib+vengeance your healers can focus on healing party, not you.
    (0)
    Last edited by CrossSleet; 06-12-2014 at 04:32 PM.

  2. #22
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by CrossSleet View Post
    why people forgeting vengeance? Everyone says ib this ib that. But actually vengeance is more usefull
    People do not "ignore" Vengeance. People talk about IB because you're going to be using it a helluva lot more and it will be up a helluva lot more often if you're doing it correctly, both on a per use (Vengeance is 1 use every 2 minutes; IB is 4 use/min with Infuriate) and uptime basis (Vengeance lasts 15 seconds every 120 seconds for 12.5% uptime; Inner Beast can last 6 seconds 4 times every 60 seconds for 40% uptime). It also adds a helluva lot more DR than Vengeance does (20% with 40% uptime is 8% DR; 30% with 12.5% uptime is 3.75% DR).

    Vengeance is a CD and is a factor when you consider the use paradigm of the WAR CD suite. It is not, however, part of the fundamental playstyle of WAR (re: the attacks you use on a constant basis), of which IB actually is.
    (1)

  3. #23
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by CrossSleet View Post
    Same for Thrill of Battle (its giving you more hp for some reason, think what -notice TOB is mainly more hp, not heal itself)
    If the healer is knowledgeable about warrior, Thrill of Battle can also be used as damage reduction CD. Say I have 8k HP, with Thrill of battle, I have 9.6k HP. Now if I eat Mountain Buster for 4k damage and the healer only heals me for 2.4k and leave me at 8k until ToB ends, I just mitigated 1.6/4=40% of that Mountain Buster. The more damage you take, the lesser the percentage which is why you should keep Storm's Path up and Inner Beast up. Same Mountain Buster with Storm's Path and Inner Beast will do 4*0.9*0.8=2.88k damage resulting in healer only needs to heal me for 1.28k. 1.6/2.88=55%.
    Of course that is the perfect case scenario and requires the healer to have knowledge about Warrior but it's more than just giving you HP.
    Also, for fun, go in turn 4, get healed to max, pop Thrill of Battle, eat POX, Thrill of Battle effect now lasts the entire POX duration.
    (0)
    Last edited by Lemon8or; 06-13-2014 at 01:05 AM.

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