So according to the forums, this game is not enough like FFXI and also too much like FFXI.
So according to the forums, this game is not enough like FFXI and also too much like FFXI.








This forum isn't a actual person, it's made up of multiple different types of people from all over the world, there will be bound to be people who aren't just one hivemind and have different views on the many subjects this game has. :P
Not to mention the same people say FFXI is not enough FFXI these days, so it is pretty fuzzy to say "like FFXI".
Regardless I would suggest the OP actually comes with suggestions of what he wants in the game, instead of saying everything is terrible.


Please announce Notorious Monsters.



They just have to change 3 things to make this game almost perfect
Dungeon grind, nm grind in open world would be the perfect option in this case.
Repetitive boss battles, again. or more RNG on bosses, or open world bosses, in open world there are no specific battlegrounds, so it would be impossible to make fully scripted battles.
Progression, this one would be the hardest fix, we need more freedom to personalize our characters, like merits a la FFXI, more cross class skills and of course more gear options, this would require job, class and ilvl reworks.
In short, this game needs more open world and char personalization.
I would like to see, solo/duo and chocobo dungeons as well.
I understand some of you like the game as it is, but it'll lose subs, these changes would keep the game as it is now but with some more options for ppl who likes open world and NM hunt, the more players the better.
Edit: i forgot to mention PVP but it depends on how frontlines work.
I think the FATE grinding is two fold.
1.) It's a filler till the next major content release which I'm assuming is 3.0?
2.) I think they realized that after the initial wave of players FATEs would become somewhat empty after time so they implemented a system to keep them relevant.
Personally if I was developing this game I would of avoided the FATE system. I mean, you know they will become less popular over time after launch. No one wants to chase these things down to level up and you can't make their xp too good else dungeons become empty. I think overall FATEs should just be redesigned into rare boss fights that spawn in the world, but that would require revamping the system. Maybe they will in the expansion? Who knows. But then again I know some people that do like FATEs, but maybe we can hope they find a middle ground with it.
The one thing I'm always curious about, when people complain about the grind of the genre being "poor" or "lazy" design... what exactly do they think is a good design in an MMORPG? Going back to only random boss drops for all equipment? Isn't that potentially WORSE than the current? I mean, if doing the same thing over and over now is a problem, like with tomes where there's a guaranteed time to gain your reward (for the most part), why wouldn't it be a problem for the game if it went back to pure RNG and you spend months longer than otherwise doing the exact same thing?
You have to remember that the genre itself does not necessarily reward "time", so much as it rewards persistence and effort (defined in more ways than one). So again, I ask... what's "good" design in this context?





As far as fates go, I'd probably do them even when I'm not required to if they were more like RIFT's rift system, which consisted of multiple stages increasing in difficulty. There were also zone wide events that affected quest hubs and such. While it would suck to have your quest givers killed while you're questing, the events were too much fun to really care. They weren't permanent either so everything would return to normal after a time once the event ended. You were also rewarded in the process with exp/currency to get gear and whatnot. If they implemented something like this you'd never see me in town. lol
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