I'd like Voidwatch to return.



I'd like Voidwatch to return.
So according to the forums, this game is not enough like FFXI and also too much like FFXI.








This forum isn't a actual person, it's made up of multiple different types of people from all over the world, there will be bound to be people who aren't just one hivemind and have different views on the many subjects this game has. :P
Not to mention the same people say FFXI is not enough FFXI these days, so it is pretty fuzzy to say "like FFXI".
Regardless I would suggest the OP actually comes with suggestions of what he wants in the game, instead of saying everything is terrible.


Please announce Notorious Monsters.



They just have to change 3 things to make this game almost perfect
Dungeon grind, nm grind in open world would be the perfect option in this case.
Repetitive boss battles, again. or more RNG on bosses, or open world bosses, in open world there are no specific battlegrounds, so it would be impossible to make fully scripted battles.
Progression, this one would be the hardest fix, we need more freedom to personalize our characters, like merits a la FFXI, more cross class skills and of course more gear options, this would require job, class and ilvl reworks.
In short, this game needs more open world and char personalization.
I would like to see, solo/duo and chocobo dungeons as well.
I understand some of you like the game as it is, but it'll lose subs, these changes would keep the game as it is now but with some more options for ppl who likes open world and NM hunt, the more players the better.
Edit: i forgot to mention PVP but it depends on how frontlines work.
I think the FATE grinding is two fold.
1.) It's a filler till the next major content release which I'm assuming is 3.0?
2.) I think they realized that after the initial wave of players FATEs would become somewhat empty after time so they implemented a system to keep them relevant.
Personally if I was developing this game I would of avoided the FATE system. I mean, you know they will become less popular over time after launch. No one wants to chase these things down to level up and you can't make their xp too good else dungeons become empty. I think overall FATEs should just be redesigned into rare boss fights that spawn in the world, but that would require revamping the system. Maybe they will in the expansion? Who knows. But then again I know some people that do like FATEs, but maybe we can hope they find a middle ground with it.
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