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Thread: CC and WHM

  1. #1
    Player
    DarkLordCthulhu's Avatar
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    Apr 2014
    Posts
    147
    Character
    Effy Stoneheart
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80

    CC and WHM

    Fluid Aura a mob away from the pack attacking the tank. Then repose the mob. Can help out those tanks that are having problem with aggro or mitigating damage. Also prevents mob from being woken by DPS AoE or Overpower from tank.

    When the DPS are almost done burning the pack use Aero on the slept mob so by the time the pack is dead that lone mob is attacking the tank instead of having your tank run up to the mob.

    Im pretty sure someone else has thought of this before. But no one showed me, so Im proud of figuring this out on my own lol. I main SCH and was leveling WHM for stoneskin when i discovered this.

    Any other WHM do this?
    (2)

  2. #2
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Been doing this since release but one thing you should add is that apply every dot you can before you sleep the target as dots will keep ticking as the target sleeps.
    Rinse and repeat but wake them up with a CS stone 2 and then fluid aura followed up by aero 2-> aero 1 *as aero 1 is instant and can be cast right after a spell, then sleep them again.
    By then the group should be done with the other enemies. If they r close to killing the others i'll just aero it to wake it and make it walk back to me so the tank can grab it etc.
    It's the beauty of the synergy of fluid aura and repose.
    Also works well in pvp.
    (1)

  3. #3
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    I started doing this when I learned it as a trick of my own but I stopped when I started having other WHM's do it while I tanked. Most tanks would rather have the comfort of knowing they have control of the mob and I never understood why tanks yelled at me for it until I saw how frustrating it was.

    In PvP though it's great. Do it a lot there.
    (4)

  4. #4
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Tossing the mob away will prevent the tank from using AoE enmity moves on it (tank is likely to just run to the slept mob and get annoyed for having to do that). If the tank doesn't do this, you will gather more and more enmity on the mob while it's sleeping away and you're curing the tank. Sleeping extra mobs is ok (if required, which it usually isn't), but let the tank place the monsters.
    (2)

  5. #5
    Player
    Pantz's Avatar
    Join Date
    Apr 2014
    Posts
    198
    Character
    Ariele Whitestar
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Never ever push a mob away from a tank.

    By pushing a mob away from a tank and then sleeping it, you are preventing the tank from using flash on that mob. Healers will still get aggro on that sleeping mob, even more if he used aero before sleeping.

    You want to sleep a mob or use aero on it, sure. But don't push that mob away from the tank. Sleeping the mob without knocking it away from the tank will do what you are aiming to do better. Try playing a tank and you will know how frustrating it is.
    (2)
    Last edited by Pantz; 06-10-2014 at 07:46 AM.

  6. #6
    Player
    DarkLordCthulhu's Avatar
    Join Date
    Apr 2014
    Posts
    147
    Character
    Effy Stoneheart
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80
    SCH 1st job and WAR is my 2nd so i know how much it sucks to have pull aggro back on mobs chasing the healer. When I play WHM I allow the tank to get off some flashes or overpowers at the beginning of the pull. Then I do the FA + Repose combo. That way when I decide to wake the mob up with an Aero it runs to attack the tank. I rarely generate enough healing aggro during basic pulls that I surpass the tank on the slept mobs priority list.

    I did have a tank tell me to stop doing it. I guess he felt undermined cause he said "I can handle it".

    Others just dont mind it because Im careful about the aggro. By the time they (DPS + tank) finish the pack they have that freshly woken mob staring them in the face.
    (0)
    Last edited by DarkLordCthulhu; 06-10-2014 at 08:03 AM.

  7. #7
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,289
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Healer pulls mobs away from me so he can sleep em to "take stress" off me, healer dies from foolishness, cause I am not chasing it down. The aoe dps is a good thing, it kills the mobs faster and generates hate. Win win. If you really wanna help cause you don't have enough to do healing, help dps the mobs that the tank is holding, don't take em away so they receive 0 aoe dmg and the pt just has to burn 1 extra mob at the very end when they could be done with that pull.

    If a tank cant handle a standard pull or even a large pull like you do in speed runs, they need to find a different job to play imo.
    (0)
    Last edited by MicahZerrshia; 06-10-2014 at 08:14 AM.

  8. #8
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Just remember Fluid Aura has a side effect, it stuns the person in your tank for 1sec. ^^;
    (2)

  9. #9
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Using fluid aura this way is typically ok, though if the tank doesn't feel comfortable with I'd just leave them be. Sometimes tanks will panic when they see mobs ping ponging around, and simply feel more in control with everything in flash/overpower range. The mistake that most conjurers make with fluid aura is knocking back a mob that they've pulled hate on, causing the tank to scramble around and lose focus on the primary target, thus losing hate to dps, etc. however, I see no issue with using the skill as you've described, as long as the tank is cool with it.
    (1)

  10. #10
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Sigh lol , some tanks like to over pull etc. when bodies plop due to lag, not dodging, or when i'm too busy healing the tank or the target that the mob is smashing, i try my best to subtract mobs from whoever is getting smashed.
    As i have a lot of vit for a healer i tend to see myself as the 2nd tank. With how easy us whm can grab due to our emnity fluctuations, i would grab whatever leftovers and try to tank them myself till the tank gets back or whatever. That's when i will of course do the fluid aura repose thing. But what irks me is when dps go derp and start bashing everything in sight and waking stuff. Ffs i'm trying to survive the mob and u r just making it harder. But i been in these situations a lot so i come prepared lol
    (0)

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