Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13

Hybrid View

  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Update:

    -Major overhaul. Tried to cover every point Kitru and Matra covered and then some.
    (0)

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Massive Update:

    "Soldier"
    - Changed Landsknecht to Soldier
    - Removed Thrusting-Stance and replaced it with Cleaving Stance.
    - Cleaving Stance: A Stance skill. Turns certain skills into frontal, half-circle with a 3 yalm radius, decreasing their damage by 25%, doubling their TP cost, and increases their cast-time by 15%. If Over-Head Stance is activated, this is deactivated.
    - Refined Over-Head Stance: A Stance skill. Turns certain skills into 5 yalm long, frontal columns, decreasing their damage by 15%, increasing their TP cost by 50%, and increasing their cast-time by 10%. If Cleaving Stance is activated, this is deactivated.
    - Added Hard Slash to moves effected by Stances.
    - Break Techniques no longer inflict damage and one enemy can only have one Break debuff at a time with no new Break debuff being able to be placed until the current has disappeared.
    - Removed Speed Break and Mental Break.
    - Refined Armor Break to now lower Slash resistance.
    - Lowered the potency of Oil Blade and Drenched Blade to 80 and their damage increasing effects to 10%.
    - Hard Slash now is a single target and has a potency of 110.
    - Power Slash now has a potency of 100 and its Combo with Hard Slash changes it to 150.
    - Shockwave now has a potency of 100.
    - Added Blind Rush: Deals damage to a single target. Has a potency of 120. Potency rises to 180 if HP is below 50%. Potency rises to 240 if HP is below 25%.
    - Headbutt is now has a 3 yalm reach.
    - First Aid now gradually heals the user's HP for 10 seconds and can only be used if health is under 75%.
    - Added Acumen: Places "Acumen" buff on the user for 15 seconds. Acumen increases the user's Physical Accuracy and Strength by 10% each but decreases their action speed by 15%.
    - Altered what level you get skills and traits at.
    - Removed Foil, En Garde, and Centripetal Force traits.
    - Inflicting Blade now increases Oil Blade and Drenched Blade's potency to 100.
    - Medic now increases the amount of time First Aid lasts to 20 seconds.
    - Added Strengthened Head: Headbutt's potency increases to 110.
    - Added Ingenuity: Changes Acumen's action speed decrease to 10%.
    - Changed Tenacity: Grants the user a 30% action speed boost but also a 20% movement speed decrease when their HP falls under 15%.
    - New Cross-Class abilities: First Aid, Acumen, Headbutt, and Shockwave.

    Dark Knight
    - Removed Catastrophe and Added Dark Messenger
    - Dark Messenger: Damages a single target. Potency of 130. Damage is increased by 10% more if Blood Cost is activated.
    Combo: Dark Messenger => Hard Slash to add a "Dark Messenger" DoT on the target for 10 seconds.
    Combo: Dark Messenger => Shockwave to increase to 5 yalm radios and 110 potency.
    Combo: Dark Messenger => Headbutt for 100 potency.
    Combo: Blind Rush => Dark Messenger to push target backwards 5 yalms.
    - Darkness now cost 10% of the user's HP per pulse and increases their Physical Damage by 30%
    - Shadow Flare is now Dark Flame and has a potency of 130.
    - Sanguine Blade now heals a percentage of HP based on the damage. Damage x 0.01= HP% healed.
    - Blood Cost now cost a percentage of HP based on the TP cost ( TP cost x 0.25 = HP% cost). Restraint and/or First Aid cannot be used while this is activated.

    Mystic Knight
    - Now uses Light Armor and Heavy Armor
    - Now needs 30 SLD/15 GLD to unlock
    - New Cross Class: Gladiator and Pugilist
    - Removed Thaumaturge spells.
    - Removed Rampart and Animus.
    - Added Mana Harmonize: When first used, places a "Mana: Incandescence" stack on the user. When used a second time, it changes to a " Mana: Glaze" stack. Both stacks increase the amount of enmity the user generates. Incandescences increases the user's physical defense by 5%, while Glaze increases their magical defense by 5%. When used repeatedly, the stacks alternate.
    - Altered Spell Blade: Uses one Mana Harmonize stack to attack a targeted foe with a specific attack based on what stack was used. Both have a potency of 100.
    • Mana: Incandescence: Flametongue: Damages foes within the cleave with a Fire-based attack. When used on an enemy with the Oil debuff, it will do 50% more damage, remove the debuff, and replace it with an "Burnt" debuff for 10 seconds. Burnt increases the damage done by Ice, Thunder, Wind, and Water-based skills by 10%. If the Frostbite debuff is on the target, it is removed.
    • Mana: Glaze: Icebrand: Damages foes within the cleave with an Ice-based attack. When used on an enemy with the Drenched debuff, it will do 50% more damage, remove the debuff, and replace it with an "Frostbite" debuff for 10 seconds. Frostbite increases the damage done by Fire, Thunder, Wind, and Earth-based skills by 10%. If the Burnt debuff is on the target, it is removed.
    - Altered Spinning Blade: Uses one Mana Harmonize stack to launch the user forward at a targeted foe, slashing, damaging and drawing enmity from any foe in between. Cannot go farther then 7 yalms and stops when it gets to its target. Has a potency of 20.
    - Altered Mana-Ward: Agema and Mana-Ward Phalanx into Warding Rune: Uses one Mana Harmonize stack and places a "Warding Rune" buff on the target based on what stack was used.
    • Mana: Incandascence: Warding Rune: Phalanx: Decreases physical damage done onto the target by 10% but increases magical damage by 10%. If Warding Rune: Agema is activated, this is deactivated.
    • Mana: Glaze: Warding Rune: Agema: Decreases magical damage done onto the target by 10% but increases physical damage by 10%. If Warding Rune: Phalanx is activated, this is deactivated.
    - Added Resolution: Damages a targeted foe. Potency 100.
    Combo: Resolution => Hard Slash for Potency of 150. Generates enmity.
    Combo: Resolution => Spell Blade for increased enmity generating.
    (0)
    Last edited by Mimilu; 06-13-2014 at 04:11 AM.

  3. #3
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Update

    Dark Knight
    - To unlock Dark Knight, it's now 30 SLD/ 15 LNC
    - Cross Class is now Lancer and Pugilist
    - Invigorate, Second Wind, and Mantra cannot be used while Blood Cost is activated

    Mystic Knight
    - Cross Class is now Gladiator and Marauder
    (0)

Page 2 of 2 FirstFirst 1 2