Quote Originally Posted by Shake0615 View Post
For the same reason that PvE needs progression: to keep people interested in content. No one farms Brayflox or Primals just for fun; they farm them for tomestones or gear drops to progress their character. PvP is the exact same.
When it comes to PvP the monsters get higher stats. In PvP everyone stays the same, because there is progression people are forced to grind to be able to compete with players who are better geared so that you are not at a disadvantage. PvE is rather scripted so once you know the patterns it becomes rather easy, PvP however is not as you are fighting against something with intelligence.

The progression of PvE is there to stretch the content farther because of the unintelligent nature of programmed encounters. FF14 is basically forcing PvE progression in a PvP atmosphere when, if done properly, PvP could stand alone fine. PvP can always add new arena styles and more game modes for variety (because the Wolves Den arena honestly looks boring and I expect more so after you play in it hundreds of times).