if there is enough uproar in the community , I am sure SE will fix it
my suggestions as follows
General PVP fixes:
1- have nullify on 30-60sec CD immediatly, and put a 5sec buff of invulnerability to any CC stun sleep etc.
2- give each class a limit break gauge that can be used individually and not as a group. this will bring up tactics of bursting enemy players if there are many healers in their team etc.
3- increase CD of charge skill in pvp, but also keep TPs up at the same time.
Frontlines Fixes:
1- have 2 versions of frontlines, one is for everyone with ilvl sync of 80, and no morale effect etc. but they will not get exp pvp or marks, just soldeiry/myths and the mounts. enough people going in for fun, i am sure then some will want to go to the real frontlines which is the 2nd version where morale matters and u get exp pvp and marks on top of everything else. this 2nd version will have a board showing players with most kills/points etc.
2- both versions, should not have points cap and allow people leave/enter during the 30min time frame, the winning team is the team with the most point at the end of 30min. if you join midway, your total soldeiry/myths rewards will be calculated proportionate to how much contribution you give. ( in this method, it will be sorta an open world since its just 30min after 30min of fights and you just join at any point with no delay at all)
Wolves Den fixes:
nothing really but very simple add on. have 5 matches instead of one and increase the wolf mark/exp pvp out of all 5/ ie the current wolf mark reward x5. this will really make it much more fun since you can try different tactics and might win 3-2 etc. another option is to have 30min fixed timer, where the team keep respawning with 15sec to be able to release to start of zone. but I prefer the first option.
I honestly think the suggestions above will make pvp in this game very different and enjoyable and most of all highly competitive.
/endrant

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