While I can understand enemies inflicting heavy on characters during battle, I cannot fathom the purpose of having enemies inflict heavy on mounted characters. Getting hit by heavy while traveling from one point to another is annoying and a waste of a player's time. It gets especially annoying when one gets hit by multiple instances of heavy (which refreshes the debuff timer) while moving through an area. I do not see how this adds value to the game.

Please consider making players immune to heavy while mounted.