Wyvern as a DRG limit break animation should be good enough



Wyvern as a DRG limit break animation should be good enough
That is not how versioning works. Versions are broken down into three sections (or more if needed). First number is usually based off the expansion (or core change). So 1.0 was the first game, 2.0 is the rewrite, 3.0 will be the expansion.problem with your idea Gardes is that we aren't likely to get the level cap increased until Version 3.0. We only just got Version 2.28. We still have to go through versions 2.3 to 2.99 yet before they even consider releasing version 3.0. That could be over a year now before that happens.
Then next number (.1,.2,.3 etc) usually denotes a major change. IE. adding more dungeon content/major gameplay changes. The next number would be not so major (not quite minor) changes. This could be things including bug fixes, or content that doesn't change things in a major way. If they need to make even smaller types of changes they could tack on another number. Just because 3.0 will be the expansion, doesn't mean we have to wait. All it means is when the do a core change (ie. expansion or system re-write) they will advance the major number.


I think just a minion that you can get during a lv50 DRG quest would be fine
Larek Darkholme @ Ragnarok


The only real reason it hurt DRG in FFXI was because call wyvern was originally DRG's 2hr, and DRG's damage dropped massively without it, once they added the 20 min cooldown the Wyvern was extremely useful especially solo.
I personally would prefer is we don't get a Wyvern for two reasons, one is that it breaks the lore, the Dragoons are knights of Ishgard fighting a war with the dragons, dragons are Ishgard's sworn enemy. Second FFXI was the only FF that DRG gets a pet Wyvern, I would prefer they to base the job off the classic FF games, like they have done. I would however be content with them adding a dragon to a DRG specific LB, the description could be something like "Limit Break, DRG Draw forth the full power of Nidhogg's Eye" because that is based on current lore.
Or you know, maybe a summon-able Wyvern as a second Lancer job.
No need to to change DRG at all.



This makes sense. They said they want to add additional jobs to each class. Maybe a tanking pet class for lancer will shut people up.
I play on PS4 and after leveling ACN to 15 for WHM, I'd hate to have to deal with a pet hotbar on my main class.
The beauty of my proposed system is you aren't altering DRG at all. You aren't diminishing it or buffing it, you aren't altering its role in light parties or full parties, you aren't messing with dungeons, trials, or coil or CT. You are simply re- skinning the companion system to appease those who missed their XI wyvern.
You aren't messing up the lore because as a dragoon I'd fight any dragon/wyvern the poses a threat, but I am not so cold as to kill defenseless unborn.
It comes down to when I am doing fates, daily quests, treasure maps and exploring, instead of a chocobo I could have the wyvern companion who I discovered as an egg and instead of killing it before it was even hatched I decided I'd let is live and keep it with me and hopefully teach it so it poses no threat to others.
It was only after reading an interview with Yoshi-P and he mentioned wyvern and dragoon that I became concerned.
How to train your wyvern?
Might aswell call your pet wyvern clawless or breathless as it'll do 1 damage and be a pain in the ass for non smn/ sch drgn users.

Just add a new job! Wyverian : D Someone out there may just love dragonkind and train a wyvern. They can make it lore friendly by making the guy who gives you the job a enemy of ishgard, traitor or just some dragon lovin hippy. This way Dragoon can be pure DD job and the "wyverian" job be a support or new pet tanker job? This would make a interesting take on tanking.

I'll rather my retainer be my companion... Just saying.
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