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  1. #1
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Tharian View Post
    I doubt it would make sense in any way to have them increase the damage potential that an Archer/Bard is capable of dishing out, otherwise the Archer/Bard would potentially out DPS the other DPS classes, at least unless the weapons that the Bard already has access to somehow got nerfed when the ammunition was introduced?
    First of all in both single target and AOE damage, bard is at the bottom and isn't even near any class (except better than monk in AOE). Second... Do you even bard? Look at your weapon and look at any of the other weapons. They are already 6-7 points behind every other weapon in weapon damage. This was a remnant of a nerf from 1.0 that they never bothered to restore.
    (0)

  2. #2
    Player
    Tharian's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah / Maelstrom
    Posts
    491
    Character
    Kikyo Cledwin
    World
    Sargatanas
    Main Class
    Scholar Lv 62
    Quote Originally Posted by UBERHAXED View Post
    Second... Do you even bard?
    Yes. I am an Item Level 86 Bard. I may not be the highest Item Level in the game, but I am level 50 and have sufficient gear to do the beginnings of end game content. And Bard is my main.

    Also, the part about AoE in your post is incorrect. both Monk and Dragoon suffer from what is known as "Melee-based AoE" meaning they have to be right up next to at least one of their targets in order to hit anything with an AoE attack.

    Summoner is very limited in it's available AoE's. Either they are too weak to do much of anything (Tridisaster). They are on a long cooldown (Enkindle). Or the enemies have to be bunched up all nice and close nit together (Bane). Their only other AoE has a ground based targeting reticle that is really only big enough to fit a handful of enemies.

    I am unsure about Black Mage as I haven't really played it. Bard on the other hand has 2 wide-angle 25 yard(?) AoE's that are both on a 2.5 second cooldown. Meaning they can be spammed like nobodies business. Bard also has access to Army's Paeon, which means that Bard can basically spam their AoE's until the entire clump of enemies is dead and the Bard is ready to move onto the next enemy. No other class can really do that except possibly Black Mage if it manages it's MP well.

    6-7 points less damage doesn't matter in the long run if I can make my TP outlast comparably geared Dragoons or Monks. I will still be doing more damage in the long run than a Dragoon that is on 0 TP.
    (0)
    Last edited by Tharian; 06-09-2014 at 02:45 PM.

    ~ Eternal Dawn FC ~ Male Player ~

  3. #3
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    They would have to rejig ALL the bows in the game as well as redo BRD's entire relic quest to include an arrow item. It isn't likely to happen. And of course other two handers will be asking for offhands too...
    (2)

  4. #4
    Player
    Darxer's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Darx Zap
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    This "Could" be a great idea actually. But only if equipping offhand arrows gave unique effects. These arrows wouldn't actually be used up, or modify attacks or the bow in any way, but are equipped in the slot to customize your Bard (like how all jobs should be able to)

    Examples:
    *Increases effectiveness of Mages Ballad
    *Increases effectiveness of Foe Requiem
    *Each auto-attack returns 10 MP
    *Converts 20 VIT to 20 PIE
    *Reduces cooldown of Battle Voice by 30 seconds

    Now all of these are pretty significant and depending on the encounter one could be preferred over others, this would give the player a meaningful decision on what to use. I'm of the opinion all classes need something like this to go with a players specific playstyle, but I dream of that day.
    (0)

  5. #5
    Player
    Tharian's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah / Maelstrom
    Posts
    491
    Character
    Kikyo Cledwin
    World
    Sargatanas
    Main Class
    Scholar Lv 62
    Darxer none of those idea's is likely to happen. Or hadn't you noticed... none of the gear in this game gives additional effects on par with the additional effects of certain gear in Final Fantasy XI (yes Kraken Club, I am looking at you)
    (0)

    ~ Eternal Dawn FC ~ Male Player ~

  6. #6
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I definitely think that, if they do start adding in special effects for weapons beyond base stats, having special arrows that could be switched on the fly. But instead of making arrows that are stat-dependent, make them situational so that most arrows are useful, even in the endgame, depending on the situation. +5% damage when moving/standing still, +5% Accuracy buff vs. Dragons, Demons struck with weapon attacks lose 5% Evasion, etc.

    Just... stuff that isn't universally good.
    (0)

  7. #7
    Player
    RakaMaimhov's Avatar
    Join Date
    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    For a thousand economic reasons we do not need consumable ammunition in this game. The topic was discussed to death in beta and it doesn't need to be resurrected NOW. Thanks, but no thanks.
    (1)

  8. #8
    Player
    Tharian's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah / Maelstrom
    Posts
    491
    Character
    Kikyo Cledwin
    World
    Sargatanas
    Main Class
    Scholar Lv 62
    Quote Originally Posted by RakaMaimhov View Post
    For a thousand economic reasons we do not need consumable ammunition in this game. The topic was discussed to death in beta and it doesn't need to be resurrected NOW. Thanks, but no thanks.
    read the thread next time. We are not discussing consumable ammunition. Rather we are discussing static pieces of gear that fill the off-hand slot in the same way that a shield fills the off-hand slot. The only thing resembling consumable ammunition in this discussion is that the static piece of gear in question would be called "Bullet" or "Arrow" and nothing else.
    (0)

    ~ Eternal Dawn FC ~ Male Player ~

  9. #9
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I don't know about special effects on arrows or stats at all for that matter. What I would like though is the option to glamor just the quiver and not the bow as well.
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  10. #10
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    LOL Please no... dont start with this like in FFXI or FFXIV 1.0 where we had to carry stacks of each kind of arrows and such >.<. Horrible days.
    (0)

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