


This:
and This:The truth is Daily Hunts, the real meat of the Novus quest, aren't here yet for another month or so, another truth is the very first relic quest got a lot of steps right, and the 1.0 relic quest got a couple more steps even more right. These elements are group participation and a clear set of steps in a clear path of progression, with a clear reward including bits of lore for each time you complete a step, and progression depending only on how much time you were willing to spend on each step helped by your skill as a player.
Sure you can group up for FATEs for either Atma and Alexandrites and some book objectives which is great, but it's not on the same level of what the first relic quests presented. In the case of the 1.0 quest, sure it had its own share of grinds like Hamlet if you didn't supply, the melds and materia RNG in itself, farming beastmen currency and SBing your weapon, but other steps were a bit more balanced and even Hamlet required a good party and some sort of skill to get the required points, which also involved DoL and DoH, and beastmen strongholds themselves were more dangerous for both SB and currency farming, not to mention each step was unique. If you were good, you didn't have to repeat them over and over, you knew exactly when it would end and what it would take, with almost no luck element involved aside from the first three I mentioned.
In 2.0's case the steps are even more clear, the only feedback about it being too "easy" is because there aren't really that many steps compared to the 1.0 which is both good and bad, it took out some of the grind from 1.0, the only real grind being 900 philosophy tomes or I guess less than 300 myth nowadays, but it also took out more unique steps like beastmen NMs, levequests and a couple more dungeons, still the rest of the steps are clear and you also don't have to repeat them over and over if you're good. It also was only "hard" for some because there wasn't a proper Party Finder and both Chimera and Hydra weren't in the Duty Finder, and of course server latency because some regions still don't have proper servers.
Now of course the Novus quest has some sort of semblance of this, you know it takes exactly 75 Alexandrites to complete whether the meld fails or not because you don't lose them, and you get a free one a day from expert roulettes so that's 75 days to complete the quest if you choose to opt out of both FATEs and myth farming, if you opt in however that's potentially less time if you're really lucky or want to grind the same dungeon over and over which that's the main issue here. Once again, the first relic quests didn't have this level of repetition for a single step aside from the mentioned grinds, it had more unique steps that revolved around parties, and everyone involved in them helped progress go much faster, and in some steps it helped progress at all.
Sure feel free to throw in a "well if you want proper party content why not do Coil or Extremes?" that's not the point, people are already doing that for their alt classes or even their mains because it's just faster, also feel free to throw in a "well casuals don't do Coil or Extremes so the relic quest shifted to a casual focus for them, how is that bad?" at this point it'd be faster for so called casuals to look up videos, form learning parties and skip the grind. Even then, ignoring the grind still won't change its flawed design, it could be more balanced but the easy and lazy solution is to over inflate the requirements needed for a single step instead of designing more unique steps, I think they could look back on their previous quests and see what worked and just avoid this repetition and focus more on party content, especially because the game is lacking on real open world group content, FATEs and treasure hunts not needing much group coordination, and especially more because group synergy is a big element of Second Coil that's also a current issue. I think more party content for the relic quests would help people learn to work as a party, it's an MMO after all, just don't make the party coordination as unfun and super synced as in Second Coil because that'd be bad too.
Need to be restated and I highly suggest the development team at least take their time to read and consider it.I don't think the problem is about the costs or myth rewards. it's about the ways to obtain them, the only way to obtain a decent amount of tomes is running dungeons, and when doing dungeons bray 2 bosses is the most effective, we need viable ways to get myths and even soldys out of instanced content, because a lot of ppl is getting tired, this instance tome grind is not only damaging the game systems (SR, bad conduct, elitism) the game is also losing subs because of this.
Keep the price and add more sources, the grind will be the same but it'll be fun instead of annoying. And don't even mention treasure maps or daily quests, that's far from being viable.



The above points are really excellent...


You seem to be under the impression that 1 daily hunt == 1 alexandrite, or more...
We'll get a new currency from daily hunt and that can be used to buy alexandrite, but we do not know how much we get and how much alexandrites will cost.



I mean sure, let's wait and see with Daily Hunts. They sound awesome... but I'm talking more than Alexanderite, I'm talking myth expenditure to the expense of secondary relic upgrades, to the expense of myth gear, etc.
It's just a ton of myth bloat with too few alternatives I think (overall).


I believe it was said that you could use the Daily Hunt currency to buy what's currently myth gear.I mean sure, let's wait and see with Daily Hunts. They sound awesome... but I'm talking more than Alexanderite, I'm talking myth expenditure to the expense of secondary relic upgrades, to the expense of myth gear, etc.
It's just a ton of myth bloat with too few alternatives I think (overall).
Combined with increasing myth rewards in 2.3, 2.35 and 2.38 as well as the gear that drops from Syrcus Tower, I wouldn't worry too much about the gear part of the equation.



True I forgot about being able to purchase Myth gear with Hunt Tokens. So long as the newest dungeons are at least equally viable to Brayflox speed runs... then that could work.I believe it was said that you could use the Daily Hunt currency to buy what's currently myth gear.
Combined with increasing myth rewards in 2.3, 2.35 and 2.38 as well as the gear that drops from Syrcus Tower, I wouldn't worry too much about the gear part of the equation.
But still not enough options, just open a Seal/Soldiery path of purchase honestly imo.


Seals I can agree with. Soldiery... eventually, but not yet.
For seals I'd rather be able to buy specific materia though. Could even limit it to the 7 types that can be infused on the Sphere Scrolls to not upset the crafter/gatherer materia economy.



Hopefully desynthing can yank material out of gear or create new materia! One can dream.
Novus is pay to win and helps the gilseller twice.
As some of you might know, gilsellers use a large quantity of bots running instances to spiritbond.
Materia prices rise, gilseller can sell more materia due to larger demand and can sell more gil due to larger demand.
Ofc you still need to farm alexandrites BUT:
- people that stupidly buy materia off the marketboard have more time to farm them.
So who has it easier and what is faster?
Farming mats to craft tons of gear to spiritbond or the people that buy gil and materia?
Should be obvious that people using gilsellers have a easier time completing novus.
If SE just used some sort of quest materia thats bound and untradeable then everything wouldnt be as pay to win-ish.
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