DRG are best burst damage by far. We can do heavy amounts of damage in a short time when we have our CDs up (even more if Jump and VT decide to crit), and do good sustained damage when they're down.

I know a few groups without DRG who have some minor issues dealing with adds you have to pop quick, moreso as they learn the content. But even after you know it, being able to burn them down even faster is still very useful


I do disagree with some of your other labels. WHM are better AoE healers than SCH, but with no Lustrates SCH are not better single-target healers; WHM is a reactive healer (healing after damage is taken), SCH is preventative (tries to prevent a lot of the damage). PLD may be able to sustain more damage over a long period of time on average, but WAR are better for burst-mitigation (esp when paired with a SCH. See T5 and Death Sentence) and do make better OTs, on average (again, see T5, but for an exception)