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  1. #3
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    Your example was linear too lol :|

    The only difference is we need to do extra turns in order to do the t4. That was what I understood from that.
    Now if you told me inside of each turn had different paths to different bosses we got that already in coil 1 t2 but last boss is always the same in this case. What could be different was a randomization of last bosses and sub bosses, depending of the paths you took or what you opened, and would means different drops for each. But in the end people would know which paths and mechanics to unlock certain boss or chest so would end linear with just a little more work to do :X

    Actually to not be linear the map itself could generate randomly like in Diablo 3, you get each time you create a game a different placement of each tomb or dungeon or elites etc, here is fixed. SE was thinking of that but would confuse new players and leave. If you don't remember Tam-Tara had 2 paths before and extra rooms but in the last beta they closed those paths making more linear and easier to do (also remove 1 mini-boss called bookman (Iron Giant mob with big sword)).
    (4)
    Last edited by Shiki_Lockhart; 06-08-2014 at 10:18 AM.