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  1. #1
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    When dungeons have paths people just pick one and stick to it, so I see no point.

    Look in the old dungeons that had chests in places outside the main path, like AK. No one ever hunted them. SE already realized that and that's why new dungeons all have a single path.

    On paper it surely nice to not have 1 path but in reality even if there are more paths people will just pick one (except a few players who will do it for the sake of it but the numbers would probably be negligible)...
    (0)

  2. #2
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Personally, I'd also like more path options and less completely linear dungeons as well. Places like Haukke Manor would be amazing to explore. You could always adjust the rewards too, like a second set of weapons for choosing the right boss or just something simple like a different balance of myth and sols depending on the path you take.

    I do think though, the majority of people would stick to whatever path is easiest and just do what they could to get done fast. Most people don't have an interest in exploring the game, just rush to get collectibles as fast as possible. But that's a rant for another time. :P
    (0)

  3. #3
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    GW2 has different paths for every dungeon, but ppl usually takes the fast one unless they want a specific drop, the way to make content less linear is random generated dungeons with trap rooms and optional bosses, and open-world content, this would take a lot of work, but it would also save some subs and attract more players.
    (0)

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