Quote Originally Posted by Serdapi View Post
This is the main problem with your statements. Yes for solo play Archer might have taken a hit, but for solo play cures are now to mp demanding. So if you are playing solo it does hurt your ability to do so, but this is a multiplayer game, its meant to be played in groups for the most part. Yes this does hurt your ability to solo but it doesn't stop you completely.

Balancing a class for solo play usually is not as hard as balancing for party play. Archer is meant for party play and so far in this patch I have not seen anything done to hurt Archer in that way. Heck we can even run away easily now with the way Quickstride works.

Archers at 50 in a party had no problem with hate before the patch unless you were spamming self buffs like a mad man. Now they've made it easy on you by showing you were you stand on the hate list pretty much.
Yes, I'm aware that this is a multiplayer game. I played FFXI hardcore since it was released, so I'm quite acquainted with party mechanics. That said, I'm no longer a teenager and I have a lot more responsibilities now, so a lot of the time I have no choice but to solo. Believe me, if I could party, I would. I much prefer it over soloing.

But I would like some form of balance, not just with solo and party performance, but with the tedium. Like I said, my worry was never about this so-called "nerf," since I don't actually believe we were nerfed. I just really dislike the Multishot mechanism this game uses.

Ah well, it's not like we can't work around it like we did in FFXI with /ra. But having to make a macro for something to function equally for both solo and party roles is just putting a band-aid on the problem.