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  1. #21
    Player
    Djarums's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Mojito Sunrise
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by r2rknot View Post
    I propose that a persistent debuff (24 hour duration which is refreshed if another stack is added) be applied if you leave a duty first (or are vote kicked/voted to kick), and if it reaches 3, DF functions are locked out. I also propose this debuff be viewable by anyone as a shaming mechanic, and that vote kicking someone denies them the ability to collect that days tome bonus from that roulette.

    I got vote-kicked from a lvl 31 dungeon as a lvl 50 whm for trying to help explain a fight we kept wiping to because the dps didn't want to do anything but stay on the boss and not kill additional mobs needed to complete the dungeon.

    The tank and I qued as a party and the dps qued as a party. 2 votes are needed to kick.

    So you are saying I should be punished for trying to help?
    (2)

  2. #22
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    That was a reportable abuse of the Vote Kick function. Sure, it might seem petty, but they were wrong to kick when you were just trying to help. Now I hope you were tactful in doing so, because verbally berating someone might be the exception to the rule, but I'm giving you (and anyone) the benefit of the doubt that you were nice about it.

    Beyond this, I can't stress enough; the system itself is not flawed. The human element is. Stacking punishments will only backfire and draw people away from dungeons, making queue times even longer. So no, there should NOT be more punishments. I do however believe that - with SE's way of investigating player reports - individuals should be held more accountable. Yes, it makes more work for them, but it spares the entire player base from blanket punishments/restrictions.
    (0)

  3. #23
    Player
    Pinoaisai's Avatar
    Join Date
    Jun 2014
    Posts
    3
    Character
    Zephyra Frost
    World
    Shiva
    Main Class
    Goldsmith Lv 50
    People who want greater punishment for leaving the dungeon are (IMO) usually the people who suck at the game.
    Just yesterday I queued for low roulette as normal. I got Cutter's Cry and I was the only high-level player, the other players were lvl 37 I believe. Well they were horrible but before you judge me I soldiered through the whole thing and at each boss explained the strategy extensively. We didn't clear it anyway. First they kept wiping for abt 20 mins at first boss because the healer wouldn't listen to me and kept dying so the adds would attack the rest of the group (I told her to focus on healing herself while I DPS and heal the tank cause she couldn't keep up...). The worm was fine. Then they kept wiping at Chimera cause they simply couldn't understand how the eyes work although I think the healer was following me. The tank disappeared 10 mins before the end so we voted abandon. BUT. [Continued in the next post]
    (2)

  4. #24
    Player
    Pinoaisai's Avatar
    Join Date
    Jun 2014
    Posts
    3
    Character
    Zephyra Frost
    World
    Shiva
    Main Class
    Goldsmith Lv 50
    i queue again. Get Cutter's Cry again. Get all newbies again. I think OK I'll try. I explained the strategy etc. ofc we die at 1st boss so I DPS and heal again. We kill the princess. Now the worm. I keep dying because the worm keeps attacking me (I don't mean aggro, he does this one attack where he turns around and attacks another player + this and the sand vortex) and IDK what the healer was doing. I quit. I gave up. JUST HOW MUCH MORE CHARITY WORK DO YOU WANT ME TO DO? This bloody game is supposed to be fun for me too you know? Why the eff do I have to be punished with a 24-h ban or sth for quitting in this situation?! Also I was super nice in there but the idiots wouldn't say a word. Eff that.
    (3)

  5. #25
    Player
    Sakuraluna's Avatar
    Join Date
    May 2014
    Posts
    1,771
    Character
    Malfoy Fleurentine
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    If you really want to put restrictions on it, why not just restrict the number of times a player can qeue for roulette per day outside of being vote-kicked. That way if the player wants to spend all their tries shopping around for the perfect party or the right dungeon, then they can deal with losing their chance at reward if they abandon one too many times. That way players aren't being directly penalized for abandoning futile situations or because rl throws something at them, but they are being deterred from making a habit of shopping around and then rudely dropping for next to no good reason. Vote-kicking/being vote-kicked doesn't need to be restricted at all, because the system can be abused and who wants to be penalized for trying to give helpful advice when some noob doesn't want to hear it.
    (0)

  6. #26
    Player
    SkyHighDN's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    96
    Character
    Robin Locksley
    World
    Lamia
    Main Class
    Archer Lv 50
    How bout a new radical suggestion....

    If you abandon a duty..... you have to fight your way out of a gauntlet of mobs.... (as if you are actually escaping and leaving a dungeon).

    "Screw it, these noobies are horrible, I dont have time for this..... QUIT".... ok well you abandon duty.... but before you get zoned out to the world map..... you have to fight a gauntlet of mobs to reach the actual exit..

    Im thinking the following requirements are necessary:

    1.) Level sync to whichever dungeon level you were in.
    2.) The gauntlet would be a time trial......proportional to the amount of time spent in the dungeon capped at 30 mins
    3.) You can not re enter the real world until the 30 minutes have expired
    4.) a treasure chest will pop at the completion of the trial, and the value of the loot will be reflective upon how many mobs killed (this way its not a complete waste of time)
    5.) The abandoned party can get a buff of some sort scaled to how the abandonner is doing in the gauntlet.

    I know it sounds silly but think of it this way..... The tank leaves 20-30 minutes into Stone Vigil..... well he has to fight his way back OUT of Stone Vigil.... he can run this 30 minute gauntlet killing as many mobs as he can SOLO!. Lets say he clears 80% of the mobs, his treasure chest would loot a green piece of gear so at least it was worth his while.... Meanwhile the party that was left to fend for themselves gets a 1% damage buff for each enemy killed, hence getting more powerful while the tank tries to escape. Everyone wins, and at least the abandoning tank is free to do solo content for the duration.

    The person abandoning the dungeon can not sit in town crafting waiting for the lock out to expire/spam mor dhona, or do other productive tasks. He actually has to fight his way out, which would be a punishment in its own because it would be a dull grind your way out. If the tank chose to log out.... well thats his own perogative, and still wont escape the dungeon until the 30 mins are expired..... And more importantly if the abandoner decides to continue playing, at least his progress in the escape is buffing those that were left jilted at the alter.
    (0)

  7. #27
    Player
    Doge's Avatar
    Join Date
    Jan 2014
    Posts
    11
    Character
    Aya Shameimaru
    World
    Balmung
    Main Class
    Arcanist Lv 50
    That solution doesn't really make any sense. There's more than one reason people have to leave. Someone who had to leave because a RL situation popped up would not be interested in wasting time with that. I'm also going to suggest that people who demand ridiculous punishments like to wear full sets of crafting/gathering gear in expert roulette to spirit bind.
    (0)

  8. #28
    Player
    SkyHighDN's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    96
    Character
    Robin Locksley
    World
    Lamia
    Main Class
    Archer Lv 50
    Doge if you had to log off for a real life emergency... thats fine. You wouldnt be logging back in for the 30 minute duration of your "gauntlet" and you would zone back in wherever you would have zoned out..... Had no intention of "punishing" those people.

    My intention was to give a 30 minute buzz kill to those that join a dungeon, and leave the minute they see it is Pharos Sirus..... and my point was this. Just because i have the 30 minute lockout, it really doesnt stop me from anything... i can atma farm, i can craft, beastmen dailies, low level levequest..... the 30 minute gauntlet i proposed would force the "offender" into a mandatory content exit........ and based on their performance, they would be rewarded...... and meanwhile those that they left stranded would be rewarded with a buff based on your "solo" performance as well.

    Obviously the proposal i made would need some tweaking, but it was a kinda cool alternative than the earlier proposals
    (0)

  9. #29
    Player
    Poringing's Avatar
    Join Date
    Jun 2014
    Posts
    68
    Character
    Yari Lanza
    World
    Masamune
    Main Class
    Lancer Lv 50
    @SkyHighDN
    I'm going to run under the assumption the mob gauntlet's reward is made terrible; don't want people intentionally leaving to go in there (or that could be a mechanic in a new dungeon). Isn't this almost the same as what the OP suggested? "Keep the 30 minute lockout from (all) content." But with extra style?

    @Doge
    2 things are needed to fix that, they are easy but not sure how long SE plans on stalling.
    1. Crafting and gathering gear is combat ilvl1, why did they assign them combat ilvls is beyond me.
    2. You are automatically kicked from instance with full penalties if a battle is started with your ilvl below the minimum required amount.
    (0)
    Last edited by Poringing; 06-23-2014 at 11:16 AM.

  10. #30
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by SkyHighDN View Post
    How bout a new radical suggestion....

    If you abandon a duty..... you have to fight your way out of a gauntlet of mobs.... (as if you are actually escaping and leaving a dungeon).
    Alt+F4, wait 5 minutes, log back in.

    So how about no to your idea

    But adding something similar that scales on party size would be a fun addition. Solo with Chocobo? go for it, less mobs, lower reward. Run as full party? more, tougher mobs, scaled rewards and things inbetween. Kinda scale how FATEs do.
    (0)
    Last edited by Sapphic; 06-23-2014 at 07:02 PM.

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