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  1. #31
    Player
    SkyHighDN's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    96
    Character
    Robin Locksley
    World
    Lamia
    Main Class
    Archer Lv 50
    @Poringing

    I agree. Never meant for the reward to be great... like I said.... a piece of green gear.... thats all.... Alot of the quitters are running for myth tomes now anyways, so yea... I'd love to quit and run a solo punishment gauntlet for a pair of Torturer's Duckbills..... LOL

    @Sapphic

    How about yes. Upon Log in, you would still be in the gauntlet..for the time restricted penalty. Your rebuttal is moot
    (0)

  2. #32
    Player
    Skyy's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Skyy Lya
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 70
    I still think this idea of increasing punishment is a horrible idea for a multitude of reasons. Main one being this is a game and punishment doesn't belong in a game that people play for enjoyment. It exists as a deterrent for that type of behavior but it shouldn't go beyond that to become an actual punishment.

    I am guilty of leaving a dungeon when i get cutters cry, vigil, dzaemel, purely because I know that it's going to be 40 minutes of headache that I don't want. So, I see your argument that a DPS spends 40 minutes in queue only to finally get a dungeon, and yes it blows that their time might be wasted. But, if I'm queueing as a tank, my time will also be wasted, and spent doing something that is not at all fun for me for 40 minutes.

    it is better to be a DPS and have to re-queue and do any number of different in game activities that one enjoys, rather than be a tank and feel obligated to spend 40 minutes doing something that makes me want to unsubscribe from the game.
    (0)

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