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  1. #1
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Honestly I disagree with most of these suggestions. I understand wanting penalties for those who leave early but a blanket penalty just does not work. Since it's not appropriate to remove someone from the dungeon for being brain dead (which I've been finding more and more of lately), leaving the dungeon of my own volition is sometimes my only option. Sitting with a group of people and wiping on the same boss for hours is not my idea of fun. I'm all for helping others, but some people refuse to put in the time and effort to not waste other players time.

    For example, I needed Sunken Temple the other day to complete my atma book. So I cued up on my tank and got into the dungeon. The "new player" think popped up. So I pulled like normal and announced mechanics that were pertinent to each pull or the boss. After we wiped at the first boss (half the party died to the first doom because they didn't understand the mechanic). We ran back and I kindly asked. If you are new to the dungeon please speak up and ask questions so we can explain the fight and help you. One of the players said, "I'm good been here before." complete silence from the other players. SO I explained again in more detail and we wiped immediately again. Same two players died. I asked them why they kept dying and they said, "Idk its hard" ...I asked what was hard and they said they kept dying and couldn't figure out what was hitting them. It was almost as if they had just completely ignored all my explanations. I then suggested that they should watch a video of the fight to help them learn the mechanics and they got pissed off. Really? you expect me to take the time to carry your lazy a$$ through the dungeon when your not willing to take the time to learn it.

    At this point I just left the dungeon. I've got better more important things to do than to babysit people who should just go ahead and delete their account.
    (4)
    Last edited by Nabian; 06-09-2014 at 10:49 PM. Reason: 1000 char limit

  2. #2
    Player
    r2rknot's Avatar
    Join Date
    Jun 2014
    Posts
    12
    Character
    Olivia Lynn
    World
    Siren
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Nabian View Post
    Honestly I disagree with most of these suggestions. ... leaving the dungeon of my own volition is sometimes my only option.... waste other players time.

    At this point I just left the dungeon. I've got better more important things to do ...

    For the sake of 1k chars, and to illustrate the OP point I shortened your response. You're exactly the reason this issue exists.

    But your "this one time" is almost exactly that. One time. Numerous times have others had a 'role in need' go "lawlz not this one." leave and simply go eat dinner, queue. Those roles are not easily replaced. in addition, if you are leaving 3 times in a 72 hour period in my proposal, you are doing something wrong. Instances like yours are not common, while the other happens often. I don't' expect anyone that regularly leaves parties for ANY reason to enjoy being held accountable for the practice.
    (0)

  3. #3
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    The better option would be a redesign of content where players don't feel the need to massively grind in one map for the best return. You guys are mad about a symptom not the root cause.
    (1)

  4. #4
    Player
    Skyy's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Skyy Lya
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 70
    The punishment is perfectly reasonable just the way it is. There is too much chance for people to get overly punished for having legitimate reasons to have to leave a dungeon early.

    Hell if I'm in a dungeon and one of my dogs start puking on the floor or my wife has an emergency and yells for me to come help her I'm leaving the dungeon. Would be very crappy for me to have a huge punishment for having to leave for a good reason.

    I understand it's annoying that people leave, but short of it being a tank (which honestly isn't necessary in low level dungeons, I think i've 3 manned just about all of them with decent players) it's easy to replace and move on.

    Seriously though, every dungeon below mid 40's is easy enough that 2 dps and 1 healer can complete them.
    (0)

  5. #5
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    The only parts of that I'd agree with is the class change in dungeon. By forming premades you can already circumvent standard party setups.

    Having no penalties for leaving will only enforce the people who'll abandon duties from the start and removing vote abandon will basically bind people to bad parties, especially when the offending/underperforming player won't leave on their own.

    This would only serve to further drive people away from doing dungeons, thus making queue times worse for everyone.
    (0)

  6. #6
    Player scarletfoxxy's Avatar
    Join Date
    Feb 2014
    Posts
    107
    Character
    Katniss Everdean
    World
    Sargatanas
    Main Class
    Blacksmith Lv 59
    how about NO! you can't force people to play something they choose not to. Especially since a lot of people see long dungeons as chores anyway. tanking these dungeons are NOT fun.
    (0)

  7. #7
    Player
    Olorin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    48
    Character
    Olorin Bustyoas
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by scarletfoxxy View Post
    how about NO! you can't force people to play something they choose not to.
    Then why are you subscribed to this game?
    (0)

  8. #8
    Player
    Azure_dragon-'s Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    184
    Character
    Joan Wolfkrone
    World
    Faerie
    Main Class
    Alchemist Lv 70
    So, let's say you are leveling a new DPS class and decided to do the highes't Lv dungeon avalible to you. You as a DPS class waited 30min+ to get into said dungeon just for me to leave as soon as I see it's a dungeon I personally don't enjoy tanking. Thus, wasting your time because we both know that no tank is going to join it in progress. And that's totaly okay and fine by some of you? Yeah okay.
    (0)

  9. #9
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Jim_Berry View Post
    First, why are people queuing in Duty Finder only to leave as soon as the dungeon begins?

    That being saud, I think a 30-minute penalty isn't enough. One thing that COULD be done is:

    - Keep the 30 minute lockout from content.

    - Apply a 60-minute lockout from getting loot of any kind (except gil or items collected from a side quest).

    I bet this keep players IN the dungeon or help to decide if they really want to queue to begin with.

    It's 11:34am right now. I have yet to complete a dungeon for my Atma quest since 8:42am.
    I think the main reason was they were doing ATMA book dungeon (by roulette) as well...
    (0)

  10. #10
    Player
    oglops's Avatar
    Join Date
    Mar 2014
    Posts
    3
    Character
    Cendrillon Braids
    World
    Balmung
    Main Class
    Conjurer Lv 50
    If the problem is people roulette-shopping, surely a potential solution is taking away roulette bonuses for the day rather than duty finder use. If you're the first to leave a dungeon, you lose that day's roulette bonus. It's still entirely possible that it would negatively impact some people who had to leave for legitimate reasons, but roulette bonus isn't that important and losing it doesn't make the game unplayable for the rest of the day. And really, an IRL emergency is so much more important than tomestones that it wouldn't register as an annoyance beyond 'eh, bummer' if it came to that.

    Really, I think 'more punishment' isn't the answer. A better way to think of it is to consider the roulette reward what it is: a reward for agreeing to run whatever dungeon you got thrown into. Losing it isn't a punishment, it's just not getting a reward because you didn't do what was asked of you.

    In response to scarletfoxxy, I don't think it's unreasonable to expect people to commit to finishing a dungeon once they enter. I understand that tanking a long dungeon can be very stressful, but we're not talking about forcing people to do it. These are people who specifically queued up to do that dungeon because they wanted to. Or people who queued for it via roulette, with the understanding that the roulette bonus is a reward for sticking out whatever dungeon it throws you in. As far as I'm aware, short of accidentally queueing for the wrong thing there's no way to end up within a dungeon without first saying 'yup, I sure do want to be in this dungeon'.
    (1)

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