The better option would be a redesign of content where players don't feel the need to massively grind in one map for the best return. You guys are mad about a symptom not the root cause.
The better option would be a redesign of content where players don't feel the need to massively grind in one map for the best return. You guys are mad about a symptom not the root cause.
The punishment is perfectly reasonable just the way it is. There is too much chance for people to get overly punished for having legitimate reasons to have to leave a dungeon early.
Hell if I'm in a dungeon and one of my dogs start puking on the floor or my wife has an emergency and yells for me to come help her I'm leaving the dungeon. Would be very crappy for me to have a huge punishment for having to leave for a good reason.
I understand it's annoying that people leave, but short of it being a tank (which honestly isn't necessary in low level dungeons, I think i've 3 manned just about all of them with decent players) it's easy to replace and move on.
Seriously though, every dungeon below mid 40's is easy enough that 2 dps and 1 healer can complete them.
THIS is brilliant, i think.I'm more inclined to see the opposite happening. Total anarchy.
0 penalty for leaving.
All level 50 will have mandatory join in-progress.
No job restriction. Entirely possible to start a duty with 4 attackers.
Can change class in dungeon.
Vote kicking requires everyone's approval (except target), no reuse "cool-down". (vote kick immunity for 10min after one failed attempt against target)
Vote abandon removed.
Would pretty much remove the problem completely.
The only parts of that I'd agree with is the class change in dungeon. By forming premades you can already circumvent standard party setups.
Having no penalties for leaving will only enforce the people who'll abandon duties from the start and removing vote abandon will basically bind people to bad parties, especially when the offending/underperforming player won't leave on their own.
This would only serve to further drive people away from doing dungeons, thus making queue times worse for everyone.
how about NO! you can't force people to play something they choose not to. Especially since a lot of people see long dungeons as chores anyway. tanking these dungeons are NOT fun.
I think the main reason was they were doing ATMA book dungeon (by roulette) as well...First, why are people queuing in Duty Finder only to leave as soon as the dungeon begins?
That being saud, I think a 30-minute penalty isn't enough. One thing that COULD be done is:
- Keep the 30 minute lockout from content.
- Apply a 60-minute lockout from getting loot of any kind (except gil or items collected from a side quest).
I bet this keep players IN the dungeon or help to decide if they really want to queue to begin with.
It's 11:34am right now. I have yet to complete a dungeon for my Atma quest since 8:42am.
If the problem is people roulette-shopping, surely a potential solution is taking away roulette bonuses for the day rather than duty finder use. If you're the first to leave a dungeon, you lose that day's roulette bonus. It's still entirely possible that it would negatively impact some people who had to leave for legitimate reasons, but roulette bonus isn't that important and losing it doesn't make the game unplayable for the rest of the day. And really, an IRL emergency is so much more important than tomestones that it wouldn't register as an annoyance beyond 'eh, bummer' if it came to that.
Really, I think 'more punishment' isn't the answer. A better way to think of it is to consider the roulette reward what it is: a reward for agreeing to run whatever dungeon you got thrown into. Losing it isn't a punishment, it's just not getting a reward because you didn't do what was asked of you.
In response to scarletfoxxy, I don't think it's unreasonable to expect people to commit to finishing a dungeon once they enter. I understand that tanking a long dungeon can be very stressful, but we're not talking about forcing people to do it. These are people who specifically queued up to do that dungeon because they wanted to. Or people who queued for it via roulette, with the understanding that the roulette bonus is a reward for sticking out whatever dungeon it throws you in. As far as I'm aware, short of accidentally queueing for the wrong thing there's no way to end up within a dungeon without first saying 'yup, I sure do want to be in this dungeon'.
So, let's say you are leveling a new DPS class and decided to do the highes't Lv dungeon avalible to you. You as a DPS class waited 30min+ to get into said dungeon just for me to leave as soon as I see it's a dungeon I personally don't enjoy tanking. Thus, wasting your time because we both know that no tank is going to join it in progress. And that's totaly okay and fine by some of you? Yeah okay.
Not true at all. I have had tanks and healers join in progress. I always mark the join in progress box when I do the daily roulettes on my healer in hopes of getting a run that is towards the end for fast easy tomes.
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