
Originally Posted by
Aery
Although, i don't see how "grindy content" causes ppl to only sub for a month.
Isn't it quite the opposite?
Won't non-grindy content cause ppl to only sub for a month, because they'll be done sooner and have nothing left to do?
From my personal point of view, supplemented with the patterns I've seen in regards to when people complain about "grindy content," the issue isn't the grind itself, but the fact that the content is nothing but a grind.
MMOs are primarily grinds to begin with, the trick is masking the grind. Most common ways I've seen this done is by either making the grind enjoyable(best option IMO), being a change of pace from normal gameplay(kinda a subset of making it enjoyable I'll admit), or by gating the content via lock-outs so the grind takes place over a period of time(Current raids are the most obvious example here).
For the Zodiac Weapons, we've so far gotten a simple quest with a minor, but easily achievable myth grind(assuming 0 myths at the start); followed by a more moderate myth grind(despite the playerbase being told that Zodiacs wouldn't be restricted by tomes...). That covers the base relic and Zenith.
With Atma, we get a pure grind with absolutely no options as to how we can reach our goal(participate in fates), and then have our options reduced as to how we do that(Have to be a level 50 class with zenith equipped). The restrictions mean that, really, the only other things we can do in tandem are SBing some equipment(but never the weapon), and perhaps level our chocobo. Additionally, the entire situation is hit with a horrible RNG system that you have no method of influencing and fates/zone are nowhere near balanced. Not to mention that the supposed reason for having Atmas in fates is to help fates complete in order to assist those using em to level, except for the fact that if there's an Atma Zerg going around, one's most likely going to quit trying to actually be useful in a fate as opposed to trying to tag every mob they can for the extra exp. Then, after actually obtaining the twelve items which, for whatever reason are NOT key items nor do they stack, you merely unlock the ability to upgrade your weapon.
Following Atma, we have the Animus upgrades. Books are gated by a horrific myth grind(Yet again, myths should NOT be a required part of Zodiac Weapon line period), and then mostly require content that's amazingly even more simplistic than going after Fates. Personally, this single area of the Zodiac quest line pisses me off the most.
The myth grind is idiotic, the book content is simplistic, and then we're told that the books aren't even the actual books we were supposed to be going for.
Source: Letter from the Producer LIVE Part XIV Q&A Summary (06/04/2014) Question at 0:09:15, Control-F "Book"
I was highly irritated by the myth grinding for these books to begin with, and now after that was stated, really feel that this aspect of the Zodiac line may be one of the rudest things I've seen a developer do to its playerbase when one takes into account the developer comments both before and afterwards.
As for the how the Novus Weapons system is looking, if this was the beginning of the quests, I'd claim that it's a step in the right direction. Coming from the stupidity of Atma/Animus however, it's a flying leap in the right direction with a hefty running start.
The myth restriction on inks aside(SERIOUSLY?), there's options for how one can obtain Alexandrite(Daily Maps, Myth Maps, Fates, Monster Hunts come 2.3) and how you can obtain the needed materia(Pick your preferred SB method, buy em). I don't agree with the Fates needing an Animus weapon equipped to obtain however. This is much closer to the optimum mindset needed for these quests. It's a grind, yes. It isn't, however, the same grind over, and over, and over again. There's options in both areas of acquisition(Alex and Materia) and that means quite a bit IMO.
Edit: Not willing to waste another post on a quick response

Originally Posted by
KerenRhys
This so much... I really don't understand what's SE's stance on secondary jobs.
What will happen when new jobs are introduced and when players will want to change jobs? Is SE really expecting them to return to the hamster wheel?
This is what happens when developers make mechanics that encourage characters that can do everything but have a one character per class development mindset.
Edit for another response:

Originally Posted by
Yukiko
Ninja class have to be worth the NEW farm thing and throwing away old progression...
I wonder how many will change their job then, you know: novus is just THE BEGINNING of Relict... (Ninja will not be released soon, by then we have a lot more GRIND past novus)
Actually, I'll be surprised if THF/Ninja isn't one of the upcoming jobs for several reasons, one being that we're lacking a thf/rogue class to begin with and...
Spoilers:
THF/Ninja is alluded to in the Doma Refugees/Leviathan storyline.
3/20