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Thread: Sightseeing...

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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Taruranto View Post
    And when that is, people have no way to knowing.
    Now, I've only done a grand total of one so far, so you'll have to forgive my lack of experience. But from what I've gathered from the ones I've read, there's context clues for the right time and weather from the riddles themselves.

    No, they should be about fun.
    I don't see why can't they be about more than just fun? Life is filled with experiences. Why not a virtual life?
    Maybe it's because I took photography at one point, maybe it's because I've never minded waiting or relaxing, but I actually enjoy those quiet moments to soak up my surroundings.
    We should have fun yes, but we can also be frustrated, we can feel relief, we can feel happy, sad, relaxed, curious, and angry. We shouldn't have to rely on just a narrative to give us emotions other than fun. I feel that game mechanics can be enriching too.

    I don't know why you quoted my avatar.


    No they don't, That's why there's a log you have to decipher, and that requires you to walk and check the ground for a 1x1 square that activates the event. You don't stump on it randomly, you do it.

    And even if you do stump on it randomly, good luck getting 80 logs with the right weather, time, and emote for all the 80 logs by "Happening across them".
    I think you misinterpreted this part. He was saying how he solves the riddles and writes down the solutions for later when he happens to be around the area at the appropriate setting, and I think that's a good way to approach it. Or at least that's how I interpreted it. If you could log it once you figured out where you need to stand (Like, say, a vista is revealed on the map once you touch it) it might help with people's frustrations.

    In the end I'm just trying to play devils advocate for a bonus feature no one was expecting at all. If there's a way we can make it more intuitive, like marking the areas once you discover them and maybe things like
    interiors not needing weather, then yes, go for it. Otherwise, I just don't think it's worth all the heated complaints, especially with a world of more rewarding content to peruse.
    (4)

  2. #2
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,589
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Gramul View Post
    Now, I've only done a grand total of one so far, so you'll have to forgive my lack of experience. But from what I've gathered from the ones I've read, there's context clues for the right time and weather from the riddles themselves.
    For about 50% of them. The other 50% are random trial-and-error (or you go look it up). Not that I mind.
    (1)

  3. #3
    Player
    Kjima's Avatar
    Join Date
    Jun 2014
    Posts
    5
    Character
    Alvara Kohl
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    My biggest problem with this system is a direct consequence of this problem. Since you have to wait at a specific spot for a long time, you'll often see a mob of people clustered together, which ruin any views you could have had, and defeat the purpose of the whole thing.

    And it also completely destroys any sense of "realism" and immersion. While I'm casually walking through the city and enjoying the sights by myself, and I suddenly come across 30 people fused together into an abomination on top of a lamp, doing absolutely nothing, it just ruins everything, and looks completely ridiculous.

    I have to wonder what the hell is SE doing? Why are they relying so much on RNG for such a menial task, and something that's supposed to be enjoyable? It ruins all the fun, the immersion...
    (6)

  4. #4
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Kjima View Post
    My biggest problem with this system is a direct consequence of this problem. Since you have to wait at a specific spot for a long time, you'll often see a mob of people clustered together, which ruin any views you could have had, and defeat the purpose of the whole thing.

    And it also completely destroys any sense of "realism" and immersion. While I'm casually walking through the city and enjoying the sights by myself, and I suddenly come across 30 people fused together into an abomination on top of a lamp, doing absolutely nothing, it just ruins everything, and looks completely ridiculous.

    I have to wonder what the hell is SE doing? Why are they relying so much on RNG for such a menial task, and something that's supposed to be enjoyable? It ruins all the fun, the immersion...
    That's kinda of an issue that tends to work itself out over time. 2 weeks from now, I doubt you will stumble across a situation where 10 people are standing on a stump for these objectives.

    Since there really is no rush for completing these, I'd say to just wait out the surge for a bit to truly get the immersion from the trials.
    (1)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  5. #5
    Player
    Kjima's Avatar
    Join Date
    Jun 2014
    Posts
    5
    Character
    Alvara Kohl
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Codek View Post
    That's kinda of an issue that tends to work itself out over time. 2 weeks from now, I doubt you will stumble across a situation where 10 people are standing on a stump for these objectives.

    Since there really is no rush for completing these, I'd say to just wait out the surge for a bit to truly get the immersion from the trials.
    I hope so, but seeing as it's RNG, and some people are not doing it right now, I think it'll be like for quite some time...
    (0)