So... Lets trade sitting at the vista waiting for weather/time, for sitting at a random NPC waiting for weather/time? Brilliant.
Have you people ever actually been sightseeing before? Honestly...
I think the best part of people actually defending this (other than the fact that they're actually defending that there is a difference between the Leatherworkers Guild based on weather), is that they're apparently ignorant of the fact that you can view a vista however you want. If they made it so you don't have to wait for weather/time, the smug little amateur photographer inside you can wait for teh perfect scene. Given the vast amount of hate leveled at this single decision, what possible reason is there to keep it this way?
Last edited by Nalien; 06-07-2014 at 01:36 AM.





Now, I've only done a grand total of one so far, so you'll have to forgive my lack of experience. But from what I've gathered from the ones I've read, there's context clues for the right time and weather from the riddles themselves.
I don't see why can't they be about more than just fun? Life is filled with experiences. Why not a virtual life?No, they should be about fun.
Maybe it's because I took photography at one point, maybe it's because I've never minded waiting or relaxing, but I actually enjoy those quiet moments to soak up my surroundings.
We should have fun yes, but we can also be frustrated, we can feel relief, we can feel happy, sad, relaxed, curious, and angry. We shouldn't have to rely on just a narrative to give us emotions other than fun. I feel that game mechanics can be enriching too.
I don't know why you quoted my avatar.![]()
I think you misinterpreted this part. He was saying how he solves the riddles and writes down the solutions for later when he happens to be around the area at the appropriate setting, and I think that's a good way to approach it. Or at least that's how I interpreted it. If you could log it once you figured out where you need to stand (Like, say, a vista is revealed on the map once you touch it) it might help with people's frustrations.No they don't, That's why there's a log you have to decipher, and that requires you to walk and check the ground for a 1x1 square that activates the event. You don't stump on it randomly, you do it.
And even if you do stump on it randomly, good luck getting 80 logs with the right weather, time, and emote for all the 80 logs by "Happening across them".
In the end I'm just trying to play devils advocate for a bonus feature no one was expecting at all. If there's a way we can make it more intuitive, like marking the areas once you discover them and maybe things like
interiors not needing weather, then yes, go for it. Otherwise, I just don't think it's worth all the heated complaints, especially with a world of more rewarding content to peruse.



For about 50% of them. The other 50% are random trial-and-error (or you go look it up). Not that I mind.
My biggest problem with this system is a direct consequence of this problem. Since you have to wait at a specific spot for a long time, you'll often see a mob of people clustered together, which ruin any views you could have had, and defeat the purpose of the whole thing.
And it also completely destroys any sense of "realism" and immersion. While I'm casually walking through the city and enjoying the sights by myself, and I suddenly come across 30 people fused together into an abomination on top of a lamp, doing absolutely nothing, it just ruins everything, and looks completely ridiculous.
I have to wonder what the hell is SE doing? Why are they relying so much on RNG for such a menial task, and something that's supposed to be enjoyable? It ruins all the fun, the immersion...


That's kinda of an issue that tends to work itself out over time. 2 weeks from now, I doubt you will stumble across a situation where 10 people are standing on a stump for these objectives.My biggest problem with this system is a direct consequence of this problem. Since you have to wait at a specific spot for a long time, you'll often see a mob of people clustered together, which ruin any views you could have had, and defeat the purpose of the whole thing.
And it also completely destroys any sense of "realism" and immersion. While I'm casually walking through the city and enjoying the sights by myself, and I suddenly come across 30 people fused together into an abomination on top of a lamp, doing absolutely nothing, it just ruins everything, and looks completely ridiculous.
I have to wonder what the hell is SE doing? Why are they relying so much on RNG for such a menial task, and something that's supposed to be enjoyable? It ruins all the fun, the immersion...
Since there really is no rush for completing these, I'd say to just wait out the surge for a bit to truly get the immersion from the trials.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.



I would have done it like this:Note that the gear worn by the person in the Echo is craftable only and random (though obvs equippable by their class), so there's no possibility to just look it up online.
- Get clue from the log.
- Find location (all locations would be up on the internet in a week anyhow, so essentially 'Look up location').
- At location, have an Echo flashback of the person who gave the clue (lingering aetherflow due to the strength of feelings provoked there, Echoing off a 'ghost')
- Mini Echo cutscene, just 10 secs, looking at that person. Still image added to your Sightseeing Log.
- The player then reviews the still from the log and identifies what head/body/hands/legs/feet that person was wearing from sight.
- The player then revisits the location dressed in that gear, on the specified class to get the unlock. Gear worn gets 1% spiritbond to prevent resale.
This is better because:
a) it showcases the new gear preview function
b) it facilitates crafters selling all types of craftable gear on the Markets
c) players can't look up the solutions on a list (like this accursed one) and plough through the content with ease
d) it doesn't have the frustrating (for some) random time/weather lockout, and yet is still time-consuming
e) it encourages players to level up all of their classes, if they find a location that requires equipment of a high-level class they don't have levelled yet (and rewards players with all classes capped)
f) it uses The Echo in the way it was originally intended and not as some dumb combat buff
g) it exercises people's brains as they have to identify gear from actually looking and investigating (not just from a list to tick off, with arrows pointing the way and big red circles to reach like a lot of content)
Basically, it's all win and I should totally design version 3.0 of FFXIV from my armchair.


The descriptions of where each Vista is, are fine. I enjoy trying to figure out exactly what they're referring to. The weather/time thing however is just awfully explained. Or not explained at all. I'm trying to get the first one done. All I had to go on was "under the azure". Fine, I assume that means clear weather. Apparently it's fair weather. And you have to do it after 8am, which the description says absolutely nothing about. Just a simple "in the morning" would have helped.
Sometimes I wonder if they actually test these things properly. Like, actually have someone do these things from start to finish. I was asking myself the same thing when they added the Atma quest. I can't for the life of me imagine that their Q&A team did the entire Atma quest from start to finish and deemed it "ok". I can't imagine they did the entire Sightseeing log either, and gave the same reply.
Yoshida's words about listening to the playerbase and not putting players under a lot of "stress" come to mind. It would be nice hearing his reasoning behind adding this type of content and how exactly we're supposed to enjoy doing it.
Personally, I really enjoy the sightseeing log. The only thing I would change about it would be to add a cutscenes when you've discovered it, to truly showcase the beauty in the spot. Perhaps something like a flashback to the character who wrote about it in the log. #2 in Limsa would be quite funny to watch![]()


There's not even a small cutscene? Wow.Personally, I really enjoy the sightseeing log. The only thing I would change about it would be to add a cutscenes when you've discovered it, to truly showcase the beauty in the spot. Perhaps something like a flashback to the character who wrote about it in the log. #2 in Limsa would be quite funny to watch
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