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  1. #1
    Player
    winsock's Avatar
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    Jul 2014
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    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kelya View Post
    The result is, I'm playing with a GCD of 2,25 second instead of 2,5s, and a 1,8s cast instead of 2s. If I put my 44 SS on the Novus, I gain 0,04s more. This means I almost reach the 1,75s time cast.

    Then, you can think it's not worth it, but I do (as I said, it's a personal choice).

    Don't tell wrong infos at least
    IMO SS isn't a good choice. Heals per sec is going be slightly worse and so is mp per heal.

    The way I see it, you only benefit if very, very specific conditions are met:
    * the target would have died in the if the heal was four to five hundredths of a second later
    And
    * benediction / swiftcast (and pom in some cases) are on cooldown
    * weren't able to anticipate and cast early (or stoneskin in some cases)

    The only thing you really requirement to benefit from the det:
    * you didn't over heal.
    (1)

  2. #2
    Player
    Kelya's Avatar
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    Jun 2014
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    124
    Character
    Kelya Asura
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    For the assumed MP issues you just need to stack a little more PIE than on others gears because it's complementary to SS. Then, if you're good enough, you won't have MP issues. I always hear the same problem with the PT for the dps but actually if you're good enough you can pass through this constraint. Just need to practice and adapt.

    And healing faster means fulling up the target's HP faster, so you would need less Swifcast or Benediction to save your target, cause you'll always be healing faster your target and preventing her from getting into a tense/critical situation much more.

    But ofc, you need a lot of SS to see the effects of it, I won't say the contrary and it's the same for the others stat anyway.
    (0)

  3. #3
    Player
    Grotesque's Avatar
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    Mar 2011
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    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by winsock View Post
    IMO SS isn't a good choice. Heals per sec is going be slightly worse and so is mp per heal.
    HPS is a virtual value with no relevant meaning and that slight difference on MP per heal because you didn't choose Det is so neglictible. Keylas thoughts are the same as mine and they're practically relevant, the faster the heal is out of your crook the better. I'll also go 33 PIE and 41 SS and wanna have a SS / PIE focused build.
    Well people will quesion it because some theorycrafters computed that you have a slightly higher HPS with DET instead of SS, which is right. However, HPS is no relevant value. +-75 heal on a cure 2 doesn't make or break the game (otherwise the mistake happened before) but getting a heal out 0.25 faster than normal is a speed increase of roughly 12,5% in case of Cure 1/2. Use your own brain, and question when others pray something as ultimate wisdom.

    At the end of the day, there aren't big differences at all it's just a matter of personal taste, as long as all ppl stay alive your job is done, doesn't matter how you reached this goal. And don't forget, the HA Weapon has SS+PIE also
    (1)
    Last edited by Grotesque; 07-25-2014 at 03:17 PM.

  4. #4
    Player
    Yonko's Avatar
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    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Grotesque View Post
    HPS is a virtual value with no relevant meaning and that slight difference on MP per heal because you didn't choose Det is so neglictible. Keylas thoughts are the same as mine and they're practically relevant, the faster the heal is out of your crook the better. I'll also go 33 PIE and 41 SS and wanna have a SS / PIE focused build.
    Well people will quesion it because some theorycrafters computed that you have a slightly higher HPS with DET instead of SS, which is right. However, HPS is no relevant value. +-75 heal on a cure 2 doesn't make or break the game (otherwise the mistake happened before) but getting a heal out 0.25 faster than normal is a speed increase of roughly 12,5% in case of Cure 1/2. Use your own brain, and question when others pray something as ultimate wisdom.

    At the end of the day, there aren't big differences at all it's just a matter of personal taste, as long as all ppl stay alive your job is done, doesn't matter how you reached this goal. And don't forget, the HA Weapon has SS+PIE also
    It has nothing to due with HPS for why I don't like SS it is 100% the fact that the .25s I'm saving isn't needed in most cases. Granted the +75 cure from DET isn't needed But it is useful more often than the .25s saved.

    So continue gearing for that .1% situations I'll keep gearing for the other 99.9% and should that .1% cause a wipe then you know what I'll just get up and try again. I understand the concept of SS and when I played FFXI I had every piece of gear that lowered my cast/recast as a healer but the fights there were more random. In this game the fights are mostly timed and you can precast the cures which makes SS even less useful because changing your SS can screw up your timings. I know first hand since I just got the HA gloves (from soldiery) and the extra SS has messed up my timings for precasting cure3 to heal right after the damage hits.
    (0)
    Last edited by Yonko; 07-26-2014 at 12:05 AM. Reason: char limits on a forum are stupid.

  5. #5
    Player
    Staris's Avatar
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    Sep 2013
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    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Grotesque View Post
    Well people will quesion it because some theorycrafters computed that you have a slightly higher HPS with DET instead of SS, which is right.
    The last people I saw who theorycrafted det vs ss did it at a much lower item level.
    The effectiveness of det decreases with an increase in WD, MND and DET. While SS value increases with an increase in those same values.
    Inevitably, and most likely already, SS is/will be better.
    (1)

  6. #6
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
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    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Staris View Post
    The last people I saw who theorycrafted det vs ss did it at a much lower item level.
    The effectiveness of det decreases with an increase in WD, MND and DET. While SS value increases with an increase in those same values.
    Inevitably, and most likely already, SS is/will be better.
    Wow, nice to read a non-condescending post of you

    @Yonko: Yes you're right with the precast stuff, however it boils down to the fact that with more and more SS stacked I can simply push out more than you in the same timeframe or achieve the same output in less time, which can for example help at T9 golems with DPS.
    (1)

  7. #7
    Player
    winsock's Avatar
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    Jul 2014
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    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Staris View Post
    .
    This isn't correct. Det isnt impacted by mind. An increase in magic dmg increases the effectiveness of det.

    Its also important to consider weight in relation to secondary point totals and ilvl. Novus allows 75 points. Usually items of the same ilvl have fewer total number of secondary points when some of those points are in det or pie. Ex allagan cane i95 vs weathered yagrush i100. wy has a higher ilvl but a fewer number of secondary points because the points it has have greater weight. Novus is unique in that it caps the max value of secondary stats, but not the total number of points, so you get more for the ilvl w/ points that have a heavier weight, like det.
    (0)

  8. #8
    Player
    Staris's Avatar
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    Sep 2013
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    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    [QUOTE=winsock;2303019]This isn't correct. Det isnt impacted by mind. An increase in magic dmg increases the effectiveness of det.
    /QUOTE]


    Wrong, but your mistake is very common.
    You have to look at it as overall effect rather, not linear increase.
    For example if 1 det = 1 hp healed for a given spell. When you heal for 100, 1 det is a 1% increase. When you heal for 1000 it is a .1 % increase. While a 1% increase in casting speed INCREASES the HP amount in the same increase in this example. Spellspeed has a diminishing return with itself, but not with MND, WD and DET, it actually an inverse relationship relative value with all 3.

    Using a damage formula from the forum as reference.

    (WD*.2714745 + STR*.1006032 + (DTR-202)*.0241327 + WD*STR*.0036167 + WD*(DTR-202)*.0010800 - 1) * (potency/100)
    As you can see (if you understand PEMDAS), they are clearly diminishing to each other because they are attached only by addition instead of multipliers or fractions.

    Your debating something I don't think you quite understand.

    Just a note, eventually if gear levels got absurdly high (think Ilevel999 or 9999) 1 point of spellspeed would overtake mind, and even weapon damage in value.
    (1)
    Last edited by Staris; 07-29-2014 at 12:09 AM.