So there's always been the idea circling around that frontlines would be gc vs gc vs gc, and from the latest(2.28) patch notes it appears that's where it's headed.
"Players can no longer change Grand Company allegiance while queuing for a duty.
* This adjustment is in preparation for the new Frontline system scheduled to be implemented in patch 2.3."
I always suspected(and kind of feared) this but i was waiting for concrete confirmation that this would happen(and this looks like a pretty huge hint).
Unless something is drastically changed about gcs and pvp allegiance this is going to make for one big mess.
Now here's what worries me:
1. Class distribution among GCs is pretty much non existent because players tend(not always) to choose their starting city gc as their own. So you would have no healers in the immortal flames(easiest example).. this is terrifying for the future of pvp.
2. If they reduce the waiting period when changing GCs some balance could come out of it, or people would just stack in the one that has the best classes/chance of winning(they probably will even with the 1 month restriction) or simply to be able to play with their friends, leading to unpredictable populations in grand companies.
3. It would hamper group play to a great extent, as you would be able to queue up with your friends easily(and you should be).
I think this 3 are enough to make the point.
If you are going to do it, make sure balance is chosen over immersion,it sure is a nice concept to have people fight for their company but useless if it's not properly thought out and balanced.
Now why would i make this thread? - We have no concrete info on it, it's still moderately far away.
Well we had no info about wolves den and as such could not give any feedback before it was released, and look how alive that part of the game is.
So this is simply to start the discussion, i may be totally wrong and this will perfectly balanced if someone could explain how. Or i'm jumping the gun too much and reading too much into it, please discuss.
Ps: Sorry for the long post
Edit: There are other points that could be made, but the main one is that this seems like something that will only potentially get in the way of a better pvp experience while offering nothing in exchange for the added unnecessary complexity it brings to the system.
Forgot to add, a way to simplify this greatly would be, (like you do in leves) to be able to play for x gc regardless of which one you are tied to, this seems to me a far better and simpler way of going around the whole gc vs gc vs gc concept.